Commit Graph

2998 Commits

Author SHA1 Message Date
Lioncash 9cbe8ba885 CCollisionPrimitive: Use using for type aliases where applicable
Same behavior, better readability.
2019-10-11 22:36:57 -04:00
Lioncash af7d8e9095 CUVElement: Provide initial value for cv in GetValueUV()
The game executable itself sets this variable to an initial value of 1
prior to calling cycleFrames' GetValue() member function.
2019-10-11 17:05:26 -04:00
Lioncash 35fb0e4911 CUVElement: Use const where applicable
While we're at it, we can also make conversions to float explicit.
2019-10-11 17:05:23 -04:00
Lioncash 7430b70b73 CParticleDataFactory: Use unique_ptr where applicable
Same behavior, but makes the functions a little safer in terms of memory
management.
2019-10-11 15:16:13 -04:00
Jack Andersen c4ecf972f5
Merge pull request #102 from lioncash/element
CIntElement: Add class to handle RTOI int elements
2019-10-06 12:10:15 -10:00
Lioncash 8b58cdc268 CIntElement: Add class to handle RTOI int elements
Within the int element handling code, there seems to be a missing
implementation (with the FourCC 'RTOI'), which seems to take two 32-bit
floating point values, multiplies them, then converts the result to a 32-bit
integer.
2019-10-06 08:52:41 -04:00
Phillip Stephens 5f0f3ea45c
More tweak CVars 2019-10-05 07:07:13 -07:00
Phillip Stephens b68acb06e1
Merge pull request #101 from lioncash/element
CIntElement: Minor clean up
2019-10-05 01:16:42 -07:00
Lioncash ff940612bc CIntElement: Make use of std::clamp within CIEClamp's overrides
Same behavior, less code.
2019-10-04 19:51:38 -04:00
Lioncash 3407a59ad7 CIntElement: Simplify CIEKeyframeEmitter's GetMaxValue()
We can just use std::max_element here to collapse the loop into an
assignment.
2019-10-04 19:46:36 -04:00
Lioncash af0c2c41e3 CIntElement: Organize cpp includes 2019-10-04 19:38:31 -04:00
Lioncash 83873b580e CIntElement: Join variable declarations with assignments where applicable 2019-10-04 19:38:26 -04:00
Phillip Stephens 1044b0f1ee
Merge pull request #100 from lioncash/noexcept
rstl: Make constructors/assignment operators of reserved_vector conditionally noexcept
2019-10-03 23:08:23 -07:00
Lioncash d4b9124b9f rstl: Allow move constructors and assignment operators to be conditionally noexcept
Makes the constructors and assignment operators for reserved_vector
noexcept, allowing them to play nicely with standard facilities and
avoid needing to copy construct where avoidable.
2019-10-04 01:28:27 -04:00
Lioncash b2d9283b3c rstl: Provide full set of type aliases in reserved_vector
Allows for better integration with standard library facilities and
templates, now that types can be queried.
2019-10-04 00:43:47 -04:00
Lioncash 00a4df5aa6 rstl: Make use of variable templates where applicable
While we're at it, we can use if constexpr on some conditional checks.
2019-10-04 00:20:31 -04:00
Lioncash cbcba6f184 rstl: Organize headers
We can also make includes a little nicer for the compiler by only
including logvisor headers when performing debug builds.
2019-10-04 00:08:46 -04:00
Phillip Stephens b9b9eddd1e
Merge pull request #99 from lioncash/typo
CElementGen: Correct FourCC in SetTranslation()
2019-10-03 07:01:31 -07:00
Lioncash 66b198d1a4 CElementGen: Correct FourCC in SetTranslation()
The game executable checks for a FourCC of ELSC within this function,
not SELC.
2019-10-03 09:45:26 -04:00
Phillip Stephens 6422eec3ce
Merge pull request #98 from lioncash/alpha
CAtomicAlpha/CAtomicBeta: Minor changes
2019-10-03 06:41:54 -07:00
Lioncash 67cd0d44c6 CAtomicBeta: Make skBombLocators an internal array
Like with CAtomicAlpha, we can also fully hide this array from external
view by making it internally linked.
2019-10-03 01:34:45 -04:00
Lioncash abe8b9510b CAtomicBeta: Organize cpp includes 2019-10-03 01:30:04 -04:00
Lioncash e0e38b569e CAtomicAlpha: Remove .data() call in SBomb constructor
We can just use the std::string_view constructor for std::string, which
eliminates an unnecessary strlen call.
2019-10-03 01:26:50 -04:00
Lioncash 18eb2b73b1 CAtomicAlpha: Use emplace_back where applicable
Simplifies the construction of the SBomb instances, while also
constructing in place.
2019-10-03 01:26:50 -04:00
Lioncash c882003d37 CAtomicAlpha: Make skBombLocators an internal array
This is only used within the cpp file, so we can relocate its definition
there to make it fully internally-linked.
2019-10-03 01:26:50 -04:00
Lioncash ee791d6a37 CAtomicAlpha: Organize cpp includes 2019-10-03 01:26:42 -04:00
Phillip Stephens c0c214cc56
Merge pull request #97 from lioncash/mapper
CAutoMapper: Minor changes
2019-10-02 19:40:19 -07:00
Lioncash 44306ab528 CAutoMapper: Eliminate cases of variable shadowing
Silences two variable shadowing warnings.
2019-10-01 22:43:23 -04:00
Lioncash 3383e65761 CAutoMapper: Use size_t instead of u32 as loop variable type where applicable
Uses the same sized type as the .size() call to prevent potential
overflow false-positives.
2019-10-01 22:40:13 -04:00
Lioncash eca34bede5 CAutoMapper: Use emplace_back where applicable
Allows for in-place construction.
2019-10-01 22:37:52 -04:00
Lioncash 23ca919c18 CAutoMapper: Use std::array where applicable 2019-10-01 22:31:07 -04:00
Lioncash a5d18002be CAutoMapper: Organize cpp includes 2019-10-01 22:12:15 -04:00
Phillip Stephens b38ba6b636
Revert static_cast in MkCastTo.py 2019-10-01 07:27:20 -07:00
Phillip Stephens df9b8bc05d
Merge pull request #90 from lioncash/noexcept
RetroTypes: Make functions noexcept where applicable
2019-10-01 06:44:39 -07:00
Phillip Stephens 60ecede3fd
Merge pull request #91 from lioncash/string
CAudioSys: Minor cleanup
2019-10-01 06:44:26 -07:00
Phillip Stephens be2da2f363
Merge pull request #92 from lioncash/fwd
ICollisionFilter: Use forward declarations where applicable
2019-10-01 06:44:08 -07:00
Phillip Stephens 7d2ad7b1b2
Merge pull request #93 from lioncash/loop
CSlideShow: Use ranged for loops in constructor
2019-10-01 06:43:56 -07:00
Phillip Stephens 6bcdf98eeb
Merge pull request #94 from lioncash/default
CIOWin: Default the virtual destructor
2019-10-01 06:43:45 -07:00
Phillip Stephens 4d94923a23
Merge pull request #95 from lioncash/gen
MkCastTo: Use '_v' variants of type traits where applicable
2019-10-01 06:43:33 -07:00
Phillip Stephens d2e9495686
Merge pull request #96 from lioncash/array2
CFinalInput, ControlMapper: Use std::array where applicable
2019-10-01 06:43:23 -07:00
Phillip Stephens d5277b4d91
Remove invalid include 2019-10-01 06:41:55 -07:00
Jack Andersen e1d46755a3 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/urde 2019-09-30 21:41:42 -10:00
Jack Andersen 16ca0d24c2 Explicit Asset ID refactor 2019-09-30 21:38:03 -10:00
Lioncash f0186e7ceb ControlMapper: Use std::array where applicable 2019-10-01 02:11:02 -04:00
Lioncash dc565969e6 CFinalInput: Use std::array where applicable
Allows simplifying copies and gets rid of hardcoded size values.
2019-10-01 01:59:56 -04:00
Lioncash 91bdfa86f6 MkCastTo: Use static_cast instead of reinterpret_cast
If the type is convertible to the other one, then a static_cast will be
able to perform the conversion (assuming the type itself is
constructible). If it isn't, then nullptr will just be converted to a
null version of T*.
2019-09-30 22:22:12 -04:00
Lioncash bf65456a2c MkCastTo: Use '_v' variants of type traits where applicable
Same thing, but less typing, slightly shrinking the file size.
2019-09-30 22:15:53 -04:00
Lioncash 99a7e64a8a CIOWin: Default the virtual destructor
No functional change. Just maintains consistency with the rest of the
codebase.
2019-09-30 18:20:11 -04:00
Lioncash 2eb5e7c446 CSlideShow: Use emplace_back where applicable
Same behavior, but constructs in place instead of potentially copying.
2019-09-30 18:07:34 -04:00
Lioncash b7e0dbd354 CSlideShow: Use ranged for loops in constructor
Same behavior, but without hard-coded magic size values.
2019-09-30 18:06:33 -04:00