Commit Graph

7363 Commits

Author SHA1 Message Date
Luke Street 19d9ed9529 Set default graphics API to Vulkan on Windows 2021-01-23 21:16:24 -05:00
Luke Street b7405b76ec Set default graphics API to Vulkan on Windows 2021-01-23 21:16:19 -05:00
Phillip Stephens a7c61573bd
Update hecl-gui and amuse, just boot right into the game always 2021-01-23 16:28:22 -08:00
Phillip Stephens 76966831b0 Upgrade to Qt6 2021-01-23 16:26:28 -08:00
Phillip Stephens 0781307c49 Add debug rendering for CScriptPlatform (CVar: debugTool.drawPlatformCollision) 2021-01-16 19:33:03 -08:00
Phillip Stephens 55d44ab65f Add CVars for room timers and platform collision rendering 2021-01-16 19:31:14 -08:00
Phillip Stephens dc270ced7e
Remove debug print 2021-01-14 15:57:16 -08:00
Phillip Stephens 3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles 2021-01-14 15:52:26 -08:00
Phillip Stephens 44f5fe4684
Merge pull request #364 from SirMangler/fpscounter
CGraphics: FPS Counter and debug overlay
2021-01-14 13:43:59 -08:00
Phillip Stephens cede47be4d
Add debugging tool CVars 2021-01-10 18:44:42 -08:00
Phillip Stephens 23582bd889 Add debug tool CVars 2021-01-10 18:41:59 -08:00
Phillip Stephens 386d6ef527 Update hecl 2021-01-10 14:09:51 -08:00
SirMangler 7fb4c45046 FPS Counter and debug overlay CVAR 2021-01-10 16:10:55 +00:00
Luke Street 33568e6c01 Merge branch 'apple-silicon' 2021-01-09 15:09:50 -05:00
Luke Street 37134cf8a1
Merge pull request #365 from SirMangler/lambdaconstexpr
[Windows] Remove constexpr from Lambda functions to fix compiler errors.
2021-01-09 15:08:37 -05:00
Luke Street cd81c8cc54 Merge pull request #39 from SirMangler/fpscvar
CVAR: DebugOverlayShowFramerate
2021-01-09 15:07:19 -05:00
Luke Street 019e104355 Update specter 2021-01-09 14:27:43 -05:00
Luke Street fc11c5c801 Update zeus 2021-01-09 14:27:34 -05:00
Luke Street 5191534841 Fixes for CModelShaders hlsl/metal 2021-01-09 14:22:13 -05:00
Luke Street 13b8bc3764 Update athena 2021-01-09 14:21:18 -05:00
Luke Street 4b9bdcc802 Fixes for Apple Silicon
Updates amuse, hecl, nod, specter
2021-01-06 20:54:21 -05:00
Luke Street fe9e74561e Fixes for Apple Silicon 2021-01-06 20:54:11 -05:00
Luke Street 2e80d0114f Update zeus 2021-01-06 20:46:30 -05:00
Luke Street ced84a1eb8 Update libpng 2021-01-06 14:20:06 -05:00
SirMangler 0e093baf67 Removed constexpr from lambdas to fix compiler error 2021-01-03 19:20:48 +00:00
SirMangler b748b1a9ac FPSCounter cvar 2021-01-03 19:04:00 +00:00
Phillip Stephens 0cdacb1f37 Merge branch 'master' of https://gitlab.axiodl.com/AxioDL/urde 2020-12-31 14:00:39 -08:00
Phillip Stephens c6593760b1 Update submodules, add room timer 2020-12-31 14:00:10 -08:00
Phillip Stephens e4d95e768c Update submodules 2020-12-31 13:56:20 -08:00
Phillip Stephens 9d78305360
Minor correction in CBallCamera 2020-12-27 16:01:42 -08:00
Phillip Stephens 0364d50164 Fix log file path corruption on windows 2020-12-25 22:00:26 -08:00
Phillip Stephens 27990a344a Merge commit 'f06ec91fa14ba653e58c4ee96ec85cfe1af43462' of https://github.com/AxioDL/urde 2020-12-25 21:06:51 -08:00
Phillip Stephens 914335275b Temporary fix for Phazon Suit crash on windows 2020-12-25 21:03:29 -08:00
Luke Street f06ec91fa1
Merge pull request #362 from PhazonJim/bugfix/Xcode-build-error-loop-variable-copy
Bugfix: Xcode build "loop variable <X> is always a copy " error fix
2020-12-21 11:11:19 -05:00
PhazonJim f86e570ef4 fix for build error in Xcode relating to non-reference types in a for loop 2020-12-21 02:09:54 -05:00
Luke Street cec1610847 CThardus: Temporary comment (GCC unused fix) 2020-12-18 06:29:10 -05:00
Luke Street dcdfd58715 CScriptGunTurret: Fix health check in AcceptScriptMsg Damage 2020-12-18 06:28:20 -05:00
Luke Street ee68e36286 MSVC: Use \Oy- to include frame pointer for RelWithDebInfo 2020-12-18 06:09:45 -05:00
Luke Street b05460da42 CStateManager: Move collision debug drawing into NDEBUG condition 2020-12-18 06:08:54 -05:00
Luke Street 168eb6ac39 CModelShaders: Split Thermal into ThermalModel, ThermalStatic extended shaders
This semi-hacky approach will be replaced with future hsh work
2020-12-18 06:08:25 -05:00
Luke Street 1e0bdce5a3 CScriptActor: Set noZTest flags appropriately 2020-12-18 06:06:31 -05:00
Luke Street cc79ba3d09 CBouncyGrenade: Element gen renaming 2020-12-18 06:05:22 -05:00
Luke Street 2ddc8142a7 Update boo 2020-12-16 07:47:02 -05:00
Phillip Stephens 3f49b06070
Merge branch 'prime-exo' 2020-12-15 14:52:47 -08:00
Phillip Stephens 1e8aa2581e
Minor CPhysicsActor fixes 2020-12-13 14:57:21 -08:00
Phillip Stephens df0d21a03e
Fix Metroid Prime essence 2020-12-13 12:09:26 -08:00
Phillip Stephens b59bf39924
I feex 2020-12-13 10:57:45 -08:00
Phillip Stephens 4e51795fa6
Essence fixes 2020-12-13 10:57:45 -08:00
Phillip Stephens e5daca0899
More CMetroidPrimeExo imps 2020-12-13 10:57:45 -08:00
Phillip Stephens abbacad46b
More state implementations 2020-12-13 10:57:45 -08:00