Lioncash
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2b4888dcb6
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CMidiManager: std::move sequencer within SetAudioSysHandle()
Provides the same behavior but without a redundant reference count
increment and then decrement.
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2020-02-26 03:16:11 -05:00 |
Lioncash
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a633b8e8fd
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General: Normalize RuntimeCommon include paths
Performs the same normalizing done to the RuntimeCommonB target, now all
of the runtime headers have normalized include paths.
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2019-09-28 04:14:29 -04:00 |
Jack Andersen
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636c82a568
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New code style refactor
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2018-12-07 19:30:43 -10:00 |
Jack Andersen
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c91e5df986
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Convert to pragma once
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2018-10-06 17:42:33 -10:00 |
Jack Andersen
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5a60a0acfc
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Amuse API changes
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2018-08-27 19:44:16 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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e923d83617
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CScriptMidi and work on CGameArea loading
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2017-02-26 19:25:14 -10:00 |
Jack Andersen
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56328c3e4d
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Lots of CMFGame integration
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2017-02-17 16:19:50 -10:00 |