Jack Andersen
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e698a27d1c
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Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
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2017-03-10 07:58:43 -10:00 |
Jack Andersen
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326f24d831
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Update boo
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2017-03-05 20:33:34 -10:00 |
Jack Andersen
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3b7c7cf0fc
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Texture identifier collision avoidance for Metal
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2017-03-05 13:34:55 -10:00 |
Jack Andersen
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437fd54400
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Ensure shader extension textures don't conflict
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2017-03-05 13:00:37 -10:00 |
Jack Andersen
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b30381a5fd
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Move xxhash to boo
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2017-03-04 21:55:32 -10:00 |
Jack Andersen
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6b4351d689
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Missing #include for linux
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2017-02-25 16:42:57 -10:00 |
Jack Andersen
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89f216d94f
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Add hecl::PathRelative()
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2017-02-24 21:58:36 -10:00 |
Jack Andersen
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8c3a7da616
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Updates to support VISI generation
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2017-02-23 22:27:07 -10:00 |
Jack Andersen
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9cf2aec5c1
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Update boo
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2017-02-15 19:46:49 -10:00 |
Jack Andersen
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08ac1d4703
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Update boo
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2017-02-15 18:47:50 -10:00 |
Jack Andersen
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26347bcfcb
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Update boo
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2017-02-15 17:17:58 -10:00 |
Jack Andersen
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73749e01a5
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Update boo
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2017-02-15 13:10:54 -10:00 |
Jack Andersen
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aed83c0df1
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Update boo
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2017-02-14 22:28:52 -10:00 |
Jack Andersen
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7fa9ea7326
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Update boo
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2017-02-14 20:49:51 -10:00 |
Jack Andersen
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4e16a20a37
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Update boo
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2017-02-14 20:00:55 -10:00 |
Phillip Stephens
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d67d54ddd0
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Change how 32bit hashes are calculated to prevent collisions
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2017-02-13 13:27:43 -08:00 |
Jack Andersen
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86f9f62ef6
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Targeted subresource generation for Actor and World blends
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2017-02-12 20:51:15 -10:00 |
Jack Andersen
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de41c5d92d
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Update athena
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2017-02-12 13:55:50 -10:00 |
Jack Andersen
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5c298d71a8
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Update boo
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2017-02-12 08:21:22 -10:00 |
Jack Andersen
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efc861a170
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Update boo
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2017-02-11 22:45:00 -10:00 |
Phillip Stephens
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d1bf1ff426
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Update boo
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2017-02-10 20:22:18 -08:00 |
Jack Andersen
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154a44e21f
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Add master mulColor to programmable shader output
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2017-02-09 23:00:23 -10:00 |
Jack Andersen
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e07e82f798
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Update boo
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2017-02-08 23:22:50 -10:00 |
Jack Andersen
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a710878373
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Update boo
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2017-02-04 08:25:53 -10:00 |
Jack Andersen
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ae9b2309cf
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Add RecrusiveMakeDir
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2017-02-03 17:45:39 -10:00 |
Jack Andersen
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140e584bf8
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Update boo
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2017-02-02 21:33:31 -10:00 |
Jack Andersen
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1bfef7ddf8
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ShaderCacheManager read fix
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2017-02-02 20:22:54 -10:00 |
Jack Andersen
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b4dac198ac
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Update athena
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2017-02-02 15:22:30 -10:00 |
Jack Andersen
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1c9708f261
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EINTR recovery for BlenderConnection I/O
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2017-02-01 15:53:51 -10:00 |
Jack Andersen
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8469ee8fac
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Update athena, minor buffer pool changes
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2017-01-31 21:19:15 -10:00 |
Jack Andersen
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4a7b47200a
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Include alpha component in opaque shaders
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2017-01-29 18:15:35 -10:00 |
Jack Andersen
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f1c4b733bd
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Update boo
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2017-01-28 21:27:17 -10:00 |
Jack Andersen
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66bd6c916f
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Merge branch 'master' of https://github.com/AxioDL/hecl
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2017-01-28 17:57:19 -10:00 |
Jack Andersen
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c6671b114e
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FRME cook fixes
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2017-01-28 17:56:54 -10:00 |
Phillip Stephens
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250e35de22
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Update boo
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2017-01-26 23:42:48 -08:00 |
Phillip Stephens
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7cfebe844f
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Update athena
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2017-01-26 19:27:06 -08:00 |
Jack Andersen
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2bb15691c1
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Update athena
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2017-01-26 16:27:55 -10:00 |
Jack Andersen
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234d44afaf
|
Update athena
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2017-01-26 16:22:00 -10:00 |
Jack Andersen
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77b25c29b5
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Update athena
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2017-01-25 22:08:25 -10:00 |
Phillip Stephens
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c840625080
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Add Char16ToWide helper function
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2017-01-23 23:55:26 -08:00 |
Jack Andersen
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b8abd466dd
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char16_t formatting support
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2017-01-23 21:40:09 -10:00 |
Jack Andersen
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80b2223e88
|
Update boo
|
2017-01-22 21:21:18 -10:00 |
Jack Andersen
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a8c533ad48
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Update boo
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2017-01-21 23:05:27 -10:00 |
Phillip Stephens
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d505f2d30a
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Fix FRME cook crash when path contains spaces
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2017-01-21 20:25:49 -08:00 |
Jack Andersen
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1eab4f945c
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FRME fixes; update boo
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2017-01-21 15:39:47 -10:00 |
Jack Andersen
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b949aada83
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FRME cooking fixes
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2017-01-20 16:38:03 -10:00 |
Jack Andersen
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f36dfa3be3
|
Update boo
|
2017-01-20 14:19:53 -10:00 |
Jack Andersen
|
1b08fff68a
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Update boo
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2017-01-19 17:53:19 -10:00 |
Jack Andersen
|
7326f01b5b
|
Update boo
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2017-01-18 23:01:54 -10:00 |
Jack Andersen
|
89be8344e7
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Update boo
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2017-01-18 10:57:05 -10:00 |