Phillip Stephens
9bae2f943e
Rename everything
2021-04-10 01:42:06 -07:00
Luke Street
14c92e85ce
Use pas::EAnimationState in CPAS*
2020-04-22 05:09:27 -04:00
Lioncash
221cc5c6b8
RuntimeCommonB: Normalize cpp file includes
...
Like the prior changes normalizing the inclusions within headers, this
tackles the cpp files of the RuntimeCommonB target, making these source
files consistent with their headers.
2019-12-22 18:12:04 -05:00
Jack Andersen
636c82a568
New code style refactor
2018-12-07 19:30:43 -10:00
Jack Andersen
640623f3ef
Finish CGrappleArm
2017-09-03 16:22:46 -10:00
Jack Andersen
1f7e8e1033
Additional CPlayerGun implementations; downcast macro for tweak pointers
2017-08-26 17:02:18 -10:00
Jack Andersen
86ada63867
Work on CPlayerGun
2017-08-25 18:36:25 -10:00
Phillip Stephens
5793c8df87
More gun implementations, and script objects
2016-12-09 18:35:20 -08:00
Phillip Stephens
be40ebc8db
Move weapon code to RuntimeWeapon
2016-11-22 12:43:16 -08:00