Commit Graph

15 Commits

Author SHA1 Message Date
Phillip Stephens 9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
Lioncash fa0dcf5b12 WeaponCommon: Use string_view with get_asset_id_from_name()
Internal functions expect a std::string_view, so we can just make the
parameter a string_view as well to push the responsibility outwards into
the caller.
2020-04-11 19:33:00 -04:00
Lioncash 36d04456dd General: Normalize RuntimeCommonB include paths
Finishes the normalizing of all of includes within the RuntimeCommonB target's headers.
2019-09-23 17:22:37 -04:00
Jack Andersen 636c82a568 New code style refactor 2018-12-07 19:30:43 -10:00
Jack Andersen c91e5df986 Convert to pragma once 2018-10-06 17:42:33 -10:00
Jack Andersen e46ec80b64 Integrate Amuse into hecl cook/extract for MP1/2 2018-09-02 14:46:16 -10:00
Jack Andersen 46a4a37cc6 Initial working projectiles 2018-02-11 19:30:21 -10:00
Jack Andersen 640623f3ef Finish CGrappleArm 2017-09-03 16:22:46 -10:00
Jack Andersen 35ab6e4803 Finish CPlayerGun 2017-09-01 18:06:05 -10:00
Jack Andersen ddb1d584b7 More work on CPlayerGun 2017-08-30 16:42:37 -10:00
Jack Andersen 86ada63867 Work on CPlayerGun 2017-08-25 18:36:25 -10:00
Jack Andersen 96b17ac73d Implement MetroidPrimeStage1 loader 2017-08-19 19:23:22 -10:00
Phillip Stephens 9c32213790 Finish CActorContraption 2017-05-20 00:41:49 -07:00
Phillip Stephens 933e731817 CTweakPlayerGun rep (THE FINAL ONE YAY!!!) 2017-01-26 18:58:21 -08:00
Phillip Stephens 8460b3b565 Complete C*Projectile construction chain, add CScriptBeam 2016-12-22 11:57:21 -08:00