Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Phillip Stephens
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23020b2a35
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Add surfaceGroup specifier to SurfaceHeader_2/3
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2016-01-14 14:42:44 -08:00 |
Jack Andersen
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e423db32ee
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Major scoped-enum refactor
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2015-11-20 15:16:07 -10:00 |
Jack Andersen
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0937f638a0
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Updated submodules
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2015-11-15 18:31:13 -10:00 |
Jack Andersen
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bbc977cc79
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HMDL support added
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2015-11-14 13:42:58 -10:00 |
Jack Andersen
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79cf5f12ca
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initial HMDL/CMDL implementation
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2015-11-13 16:28:45 -10:00 |
Jack Andersen
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58e394d5df
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Windows fixes
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2015-11-10 10:12:43 -10:00 |
Jack Andersen
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d46f44cefa
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Lots of reverse naming functionality added
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2015-10-26 14:19:03 -10:00 |
Jack Andersen
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e20837eabd
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Skin intermediate outputting for mesh cooker
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2015-10-21 16:03:26 -10:00 |
Jack Andersen
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4a389040fc
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Mesh cooker fixes
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2015-10-20 15:34:35 -10:00 |
Jack Andersen
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bf8a007514
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Initial CMDL cooking in place
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2015-10-18 17:28:47 -10:00 |
Jack Andersen
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6bd5c42a9e
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Initial MaterialSet constructor
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2015-10-16 16:07:38 -10:00 |
Jack Andersen
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d0404680fd
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Extract directory selection fix
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2015-10-15 14:35:40 -10:00 |
Jack Andersen
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d95e11ce3e
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Updated hecl
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2015-10-14 13:07:29 -10:00 |
Jack Andersen
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f77900a9cb
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TEV->Blender fixes
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2015-10-10 19:56:42 -10:00 |
Jack Andersen
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3b7f7f2f3a
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CMDL cooking updates
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2015-10-06 15:17:17 -10:00 |
Jack Andersen
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0d2f2cfd34
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Initial cook tool integration
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2015-10-03 19:08:56 -10:00 |
Jack Andersen
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1f9c8811d2
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Work on cooking features
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2015-09-30 14:40:21 -10:00 |
Jack Andersen
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d075225c31
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Handling for additive ANIMs and MP3 skinning fix
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2015-09-28 16:00:28 -10:00 |
Jack Andersen
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3540a3e19a
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ANIM Scaling fix
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2015-09-27 14:42:47 -10:00 |
Jack Andersen
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60142602fd
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Working MP3 skin extraction
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2015-09-25 17:12:08 -10:00 |
Jack Andersen
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9f05f40994
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Added split normals layer to extracted meshes
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2015-09-21 12:45:55 -10:00 |
Jack Andersen
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bee7388242
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Initial MP3 MREA support
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2015-09-19 20:09:27 -10:00 |
Jack Andersen
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2de7d91fe7
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Added UV Animation 8
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2015-09-19 14:14:31 -10:00 |
Jack Andersen
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84531b676f
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Initial MP3 Material Support
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2015-09-18 15:38:40 -10:00 |
Jack Andersen
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da24b39957
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Lightmap rendering
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2015-09-17 09:50:43 -10:00 |
Jack Andersen
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73862a937f
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initial DEAFBABE support
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2015-09-11 21:13:40 -10:00 |
Jack Andersen
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23f89ee747
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Buffer access fixes
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2015-09-09 14:08:29 -10:00 |
Jack Andersen
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c55a3e0ac1
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Undefined behavior fix
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2015-09-06 20:47:12 -10:00 |
Jack Andersen
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2fef79ceaa
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Initial MP1 MREA support
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2015-09-06 18:05:44 -10:00 |
Jack Andersen
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cf7836fc9a
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Much more reliable CMDL with CINF/CSKR extract
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2015-09-05 19:34:30 -10:00 |
Jack Andersen
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d1faf4e72d
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Windows refactors
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2015-08-30 17:44:42 -10:00 |
Jack Andersen
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b51911ed3d
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more classes added
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2015-08-21 15:58:41 -10:00 |
Jack Andersen
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53256dea15
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proper recursive resource extraction
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2015-08-16 13:00:33 -10:00 |
Jack Andersen
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0da7ab7e01
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added multiple material sets to addon
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2015-08-15 12:56:55 -10:00 |
Jack Andersen
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b5d96f7040
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ANIM fixes and explicit-endian refactor
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2015-08-13 17:00:51 -10:00 |
Jack Andersen
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fd550702e1
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CINF/CSKR integration
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2015-08-12 21:29:00 -10:00 |
Jack Andersen
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f50629fad7
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added pre-index pass for CMDL
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2015-08-10 12:16:54 -10:00 |
Jack Andersen
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2c6d83b0c7
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Minor fixes and cleanups
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2015-08-10 10:49:19 -10:00 |
Jack Andersen
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310aa10116
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Refactor of CMDL to effectively share across games
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2015-08-09 15:53:24 -10:00 |