Phillip Stephens
eff44ad56a
Start working on getting PAL/JP/Trilogy multilayered fonts implemented
2022-05-30 15:49:46 -07:00
Luke Street
05ad95bdd0
CVisorFlare implementation
2022-05-24 01:44:20 -04:00
Luke Street
f80813b9cc
Transition all Textured/ColoredQuad usages
...
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street
26fd0e2b9f
Text rendering & CWorldTransManager fixes
2022-05-19 00:57:30 -07:00
Luke Street
ef71c009c6
aurora: Working palette textures
2022-05-15 15:50:38 -04:00
Phillip Stephens
0ca2786302
Initial CTextRenderBuffer rewrite
2022-05-13 23:47:29 -07:00
Luke Street
22dfd3b3f7
aurora: Rework texture binding API
...
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street
cf952906b8
Windows build fixes
2022-05-12 11:13:04 -04:00
Luke Street
712a26ab93
CGraphics: Handle Point type in LoadLight
...
Also removes shadowRender parameter from
DrawUnsortedGeometry, it's now unused.
2022-05-12 01:57:24 -04:00
Luke Street
4e06ea1bb5
Various lighting fixes
2022-05-12 01:10:06 -04:00
Luke Street
e69a4fdd98
CGraphics: Fix light params in LoadLight
2022-05-10 19:40:37 -04:00
Phillip Stephens
724deee2ab
Fix incorrect light colors
2022-05-10 01:40:55 -07:00
Phillip Stephens
17136fdfb9
Implement GX lighting API (need to update shader generation)
2022-05-10 01:20:09 -07:00
Luke Street
9d634e6a05
Hacky scan visor rendering
2022-05-09 17:13:38 -04:00
Luke Street
21f54ca09d
Runtime: Windows compile fixes
2022-05-03 20:27:19 -04:00
Luke Street
4eff37fcb2
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
Phillip Stephens
7461188a43
CCubeMaterial: implement final TCG
...
GX: add ability to view normals (disabled)
2022-03-26 19:21:55 -07:00
Luke Street
07b4208c42
Implement Model TCG
2022-03-26 21:34:20 -04:00
Luke Street
a0d5c5c285
GX implementation of CHudRadarInterface
2022-03-26 20:24:23 -04:00
Luke Street
e409f05b40
aurora: Add graphics debug group stack
2022-03-26 20:23:16 -04:00
Phillip Stephens
51a1b6ba9b
GX: fix uploading post transform matrices
2022-03-24 01:03:41 -07:00
Luke Street
9bc0e7f2e6
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
Luke Street
e4715a2df6
CGX: Fix sVtxDescList size
2022-03-20 16:52:07 -04:00
Luke Street
fcfa9f0d64
Begin transitioning CElementGen RenderParticles & many fixes
2022-03-20 16:24:02 -04:00
Luke Street
9bcb06d92a
CCubeRenderer: Limit dynamic light count in ActivateLightsForModel
2022-03-19 20:52:23 -04:00
Luke Street
b9b635b311
aurora: GX Stream API, VtxDesc, TevSwap & more
2022-03-19 13:30:25 -04:00
Phillip Stephens
ecb4645e89
CCubeMaterial: Implement H/VStrip animations
2022-03-19 01:16:06 -07:00
Luke Street
5a4b5bb38d
More Windows fixes & virtual destructor for CSkinnedModel
2022-03-16 01:21:01 -04:00
Luke Street
02a7b85b23
aurora: WIP cache for display lists & static buffers
2022-03-15 02:18:45 -04:00
Luke Street
bbdad137af
CCubeMaterial: Set color channel flags from material
2022-03-15 00:04:44 -04:00
Luke Street
ec5f188063
Implement fog
2022-03-14 19:12:18 -04:00
Luke Street
af856de6a8
aurora: Start implementing TCGs
2022-03-14 18:00:03 -04:00
Luke Street
69d0ad1fd9
Fix Stream API issues
2022-03-14 01:47:25 -04:00
Luke Street
f3635c740a
CGraphics: Clear flags on StreamEnd
2022-03-13 15:22:08 -04:00
Luke Street
8682525b88
CCubeRenderer: Fix call to SetChanMatColor
2022-03-13 15:17:13 -04:00
Luke Street
da224d492a
CCubeRenderer: Implement ActivateLightsForModel & PrepareDynamicLights
2022-03-13 15:14:11 -04:00
Luke Street
3be470b7b8
Compile fixes & cleanup
2022-03-12 13:59:30 -05:00
Phillip Stephens
3b5d5e1473
Update zeus
2022-03-12 09:03:55 -08:00
Luke Street
a3d0da44e2
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
Luke Street
d7dbec5be0
Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
2022-03-10 18:56:50 -05:00
Luke Street
8096ffc29a
CCubeMaterial: Fix kcolor set in HandleTransparency
2022-03-10 03:27:50 -05:00
Luke Street
cd963c4a5c
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
2022-03-10 01:33:17 -05:00
Luke Street
d62336b813
CModel destructor & frame list fixes
2022-03-09 02:23:56 -05:00
Luke Street
c7f05d0a59
Windows fixes & memory fixes
2022-03-08 18:36:39 -05:00
Luke Street
3fd0b1f23a
Fixes & CArtifactDoll/CSamusDoll updates
2022-03-08 17:21:15 -05:00
Luke Street
e88f831950
Implement HandleTransparency, lighting & fix texture load
2022-03-08 17:19:02 -05:00
Luke Street
e0a7236ad6
Various model rendering fixes
2022-03-08 02:44:57 -05:00
Phillip Stephens
eb17b8061d
CTevCombiners: I overlooked a possible buffer overrun, fix it by using `maxTevStages` instead of `ERglTevStage::MAX`
2022-03-07 22:19:07 -08:00
Phillip Stephens
791b1fa598
CTevCombiners: Add KColorSel and KAlphaSel configuration to CTevPass::Execute
2022-03-07 22:13:25 -08:00
Phillip Stephens
cb2440d79c
CTevCombiners: Remove hack in CTevPass::Execute
2022-03-07 22:08:48 -08:00