Commit Graph

646 Commits

Author SHA1 Message Date
Luke Street 05ad95bdd0 CVisorFlare implementation 2022-05-24 01:44:20 -04:00
Luke Street f80813b9cc Transition all Textured/ColoredQuad usages
- Upload textures using staging buffer
- Fixes SetOrtho logic
- More work on thermal visor rendering (still WIP)
- Rework Dawn backend initialization
- Support MoltenVK on Metal
- Various fixes & cleanup
2022-05-23 20:26:35 -04:00
Luke Street 26fd0e2b9f Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
Luke Street ef71c009c6 aurora: Working palette textures 2022-05-15 15:50:38 -04:00
Phillip Stephens 0ca2786302
Initial CTextRenderBuffer rewrite 2022-05-13 23:47:29 -07:00
Luke Street 22dfd3b3f7 aurora: Rework texture binding API
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
Luke Street cf952906b8 Windows build fixes 2022-05-12 11:13:04 -04:00
Luke Street 712a26ab93 CGraphics: Handle Point type in LoadLight
Also removes shadowRender parameter from
DrawUnsortedGeometry, it's now unused.
2022-05-12 01:57:24 -04:00
Luke Street 4e06ea1bb5 Various lighting fixes 2022-05-12 01:10:06 -04:00
Luke Street e69a4fdd98 CGraphics: Fix light params in LoadLight 2022-05-10 19:40:37 -04:00
Phillip Stephens 724deee2ab
Fix incorrect light colors 2022-05-10 01:40:55 -07:00
Phillip Stephens 17136fdfb9
Implement GX lighting API (need to update shader generation) 2022-05-10 01:20:09 -07:00
Luke Street 9d634e6a05 Hacky scan visor rendering 2022-05-09 17:13:38 -04:00
Luke Street 21f54ca09d Runtime: Windows compile fixes 2022-05-03 20:27:19 -04:00
Luke Street 4eff37fcb2 aurora: Code cleanup, more performant hashing 2022-05-02 19:42:59 -04:00
Phillip Stephens 7461188a43
CCubeMaterial: implement final TCG
GX: add ability to view normals (disabled)
2022-03-26 19:21:55 -07:00
Luke Street 07b4208c42 Implement Model TCG 2022-03-26 21:34:20 -04:00
Luke Street a0d5c5c285 GX implementation of CHudRadarInterface 2022-03-26 20:24:23 -04:00
Luke Street e409f05b40 aurora: Add graphics debug group stack 2022-03-26 20:23:16 -04:00
Phillip Stephens 51a1b6ba9b
GX: fix uploading post transform matrices 2022-03-24 01:03:41 -07:00
Luke Street 9bc0e7f2e6 Begin transitioning CCameraFilterPass 2022-03-23 01:35:25 -04:00
Luke Street e4715a2df6 CGX: Fix sVtxDescList size 2022-03-20 16:52:07 -04:00
Luke Street fcfa9f0d64 Begin transitioning CElementGen RenderParticles & many fixes 2022-03-20 16:24:02 -04:00
Luke Street 9bcb06d92a CCubeRenderer: Limit dynamic light count in ActivateLightsForModel 2022-03-19 20:52:23 -04:00
Luke Street b9b635b311 aurora: GX Stream API, VtxDesc, TevSwap & more 2022-03-19 13:30:25 -04:00
Phillip Stephens ecb4645e89
CCubeMaterial: Implement H/VStrip animations 2022-03-19 01:16:06 -07:00
Luke Street 5a4b5bb38d More Windows fixes & virtual destructor for CSkinnedModel 2022-03-16 01:21:01 -04:00
Luke Street 02a7b85b23 aurora: WIP cache for display lists & static buffers 2022-03-15 02:18:45 -04:00
Luke Street bbdad137af CCubeMaterial: Set color channel flags from material 2022-03-15 00:04:44 -04:00
Luke Street ec5f188063 Implement fog 2022-03-14 19:12:18 -04:00
Luke Street af856de6a8 aurora: Start implementing TCGs 2022-03-14 18:00:03 -04:00
Luke Street 69d0ad1fd9 Fix Stream API issues 2022-03-14 01:47:25 -04:00
Luke Street f3635c740a CGraphics: Clear flags on StreamEnd 2022-03-13 15:22:08 -04:00
Luke Street 8682525b88 CCubeRenderer: Fix call to SetChanMatColor 2022-03-13 15:17:13 -04:00
Luke Street da224d492a CCubeRenderer: Implement ActivateLightsForModel & PrepareDynamicLights 2022-03-13 15:14:11 -04:00
Luke Street 3be470b7b8 Compile fixes & cleanup 2022-03-12 13:59:30 -05:00
Phillip Stephens 3b5d5e1473
Update zeus 2022-03-12 09:03:55 -08:00
Luke Street a3d0da44e2 Implement CGX & migrate usages to CGX/GX 2022-03-12 10:47:20 -05:00
Luke Street d7dbec5be0 Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel) 2022-03-10 18:56:50 -05:00
Luke Street 8096ffc29a CCubeMaterial: Fix kcolor set in HandleTransparency 2022-03-10 03:27:50 -05:00
Luke Street cd963c4a5c Reimplement CSkinRules/CSkinnedModel; skinning kinda works! 2022-03-10 01:33:17 -05:00
Luke Street d62336b813 CModel destructor & frame list fixes 2022-03-09 02:23:56 -05:00
Luke Street c7f05d0a59 Windows fixes & memory fixes 2022-03-08 18:36:39 -05:00
Luke Street 3fd0b1f23a Fixes & CArtifactDoll/CSamusDoll updates 2022-03-08 17:21:15 -05:00
Luke Street e88f831950 Implement HandleTransparency, lighting & fix texture load 2022-03-08 17:19:02 -05:00
Luke Street e0a7236ad6 Various model rendering fixes 2022-03-08 02:44:57 -05:00
Phillip Stephens eb17b8061d
CTevCombiners: I overlooked a possible buffer overrun, fix it by using `maxTevStages` instead of `ERglTevStage::MAX` 2022-03-07 22:19:07 -08:00
Phillip Stephens 791b1fa598
CTevCombiners: Add KColorSel and KAlphaSel configuration to CTevPass::Execute 2022-03-07 22:13:25 -08:00
Phillip Stephens cb2440d79c
CTevCombiners: Remove hack in CTevPass::Execute 2022-03-07 22:08:48 -08:00
Luke Street 14a82a678a Some hacks for TEV stage handling 2022-03-08 00:28:31 -05:00