Jack Andersen
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fecc425275
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Update zeus
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2016-07-25 12:51:50 -10:00 |
Jack Andersen
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74439e518f
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Update zeus
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2016-07-20 19:21:27 -10:00 |
Jack Andersen
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6c28fc2dda
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Merge branch 'master' of https://github.com/AxioDL/specter
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2016-07-14 10:05:30 -10:00 |
Jack Andersen
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1648216216
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Update freetype
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2016-07-14 10:05:18 -10:00 |
Phillip Stephens
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25e6db8fc5
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Open recent project instead of simply travelling to project directory
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2016-07-09 15:01:15 -07:00 |
Jack Andersen
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cf09630cdb
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GLSL shader binding refactor
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2016-07-07 14:06:42 -10:00 |
Phillip Stephens
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6e761b9870
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Update zeus
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2016-07-05 14:50:05 -07:00 |
Jack Andersen
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3c91f8ae24
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Update zeus
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2016-07-04 15:45:49 -10:00 |
Jack Andersen
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73861a5cfe
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Update zeus
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2016-07-04 12:50:56 -10:00 |
Jack Andersen
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c44c81df01
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Merge branch 'master' of https://github.com/AxioDL/specter
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2016-07-04 12:48:23 -10:00 |
Phillip Stephens
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21ba005b3c
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Update zeus
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2016-07-04 15:45:04 -07:00 |
Jack Andersen
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371394ba78
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Update zeus
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2016-07-04 12:30:49 -10:00 |
Jack Andersen
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f31f2113f4
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Vulkan coordinate fix
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2016-07-01 17:45:47 -10:00 |
Jack Andersen
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b3e981763b
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Update shaders for Vulkan
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2016-06-30 16:32:50 -10:00 |
Phillip Stephens
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d429e6a7f7
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Update zeus
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2016-06-25 18:12:59 -07:00 |
Phillip
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db4dff1eb6
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Update zeus
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2016-05-20 20:00:56 -07:00 |
Jack Andersen
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2f4f7d95eb
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DeferredWindowEvents moved to boo
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2016-05-10 18:50:59 -10:00 |
Phillip Stephens
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0996a9fc5d
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Update zeus
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2016-05-03 01:16:36 -07:00 |
Jack Andersen
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098c783f5c
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Merge branch 'master' of https://github.com/AxioDL/specter
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2016-05-02 15:19:43 -10:00 |
Jack Andersen
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ba0aeff0ff
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Update zeus
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2016-05-02 15:18:52 -10:00 |
Phillip Stephens
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1d49ea78db
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Update zeus
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2016-04-29 01:46:28 -07:00 |
Phillip Stephens
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00795b79f3
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Update zeus
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2016-04-26 19:40:32 -07:00 |
Phillip Stephens
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2ef00e7f70
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Update zeus
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2016-04-26 03:37:35 -07:00 |
Phillip Stephens
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a8e19b9931
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Update Zeus
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2016-04-25 00:57:42 -07:00 |
Jack Andersen
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70314097d1
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Update zeus
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2016-04-24 19:03:27 -10:00 |
Jack Andersen
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4a412e8910
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Update zeus
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2016-04-18 14:17:38 -10:00 |
Jack Andersen
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27c276ec53
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Update zeus
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2016-04-16 11:49:23 -10:00 |
Jack Andersen
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e1be0bcc0c
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Update zeus
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2016-04-15 17:24:13 -10:00 |
Jack Andersen
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7803681352
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Function-scope statics aren't as efficient as file-scope ones
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2016-04-14 17:25:50 -10:00 |
Jack Andersen
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3886f4409c
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Update zeus
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2016-04-14 17:01:27 -10:00 |
Jack Andersen
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ff0d1d0f6b
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Update zeus
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2016-04-14 11:42:36 -10:00 |
Jack Andersen
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b94adc032a
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Update zeus
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2016-04-13 13:07:08 -10:00 |
Jack Andersen
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fd7a2f98ee
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Update zeus
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2016-04-12 12:27:58 -10:00 |
Jack Andersen
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0b8f556329
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Update zeus
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2016-04-09 13:19:05 -10:00 |
Jack Andersen
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f2a33f4f39
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Update zeus
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2016-04-08 14:01:24 -10:00 |
Jack Andersen
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1d32a94506
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Update zeus
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2016-04-07 17:36:31 -10:00 |
Jack Andersen
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88689c18e5
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Update zeus
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2016-04-07 17:25:49 -10:00 |
Jack Andersen
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ac7c94f7d4
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Update zeus
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2016-04-06 17:39:55 -10:00 |
Jack Andersen
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1fa0427506
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Update zeus
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2016-04-04 15:51:08 -10:00 |
Jack Andersen
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fa32f002b7
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Shader data binding API update
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2016-04-03 20:15:46 -10:00 |
Jack Andersen
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223b5c12c4
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Update zeus
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2016-04-03 19:01:51 -10:00 |
Jack Andersen
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047c66e4d7
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Update zeus
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2016-03-30 20:18:36 -10:00 |
Jack Andersen
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05e18ddfe8
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metal boo lambda sync
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2016-03-30 11:08:29 -10:00 |
Jack Andersen
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fb7ae9ac87
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boo D3D lambda syncx
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2016-03-30 10:43:49 -10:00 |
Jack Andersen
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b756005aad
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boo lambda-API refactor
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2016-03-30 09:15:32 -10:00 |
Jack Andersen
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83b89ceee6
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D3D sync
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2016-03-23 22:35:38 -10:00 |
Jack Andersen
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737b688295
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Vulkan sync
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2016-03-23 22:16:30 -10:00 |
Jack Andersen
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23977d6097
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Update shader pipeline calls
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2016-03-23 22:06:52 -10:00 |
Jack Andersen
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fcd2a4ceba
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Update zeus
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2016-03-15 13:23:33 -10:00 |
Jack Andersen
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149bcfc5ca
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Update zeus
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2016-03-13 14:58:06 -10:00 |