metaforce/Runtime/Camera/CCameraShakeData.hpp

183 lines
6.3 KiB
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CRandom16;
class CStateManager;
struct SCameraShakePoint {
friend class CCameraShakeData;
bool x0_useEnvelope = false;
float x4_value = 0.f;
float x8_magnitude = 0.f;
float xc_attackTime = 0.f;
float x10_sustainTime = 0.f;
float x14_duration = 0.f;
constexpr SCameraShakePoint() noexcept = default;
constexpr SCameraShakePoint(bool useEnvelope, float attackTime, float sustainTime, float duration,
float magnitude) noexcept
: x0_useEnvelope(useEnvelope)
, x8_magnitude(magnitude)
, xc_attackTime(attackTime)
, x10_sustainTime(sustainTime)
, x14_duration(duration) {}
[[nodiscard]] constexpr float GetValue() const noexcept { return x0_useEnvelope ? x8_magnitude : x4_value; }
static SCameraShakePoint LoadCameraShakePoint(CInputStream& in);
void Update(float curTime);
};
class CCameraShakerComponent {
friend class CCameraShakeData;
bool x4_useModulation = false;
SCameraShakePoint x8_am, x20_fm;
float x38_value = 0.f;
public:
constexpr CCameraShakerComponent() noexcept = default;
constexpr CCameraShakerComponent(bool useModulation, const SCameraShakePoint& am,
const SCameraShakePoint& fm) noexcept
: x4_useModulation(useModulation), x8_am(am), x20_fm(fm) {}
static CCameraShakerComponent LoadNewCameraShakerComponent(CInputStream& in);
void Update(float curTime, float duration, float distAtt);
[[nodiscard]] constexpr float GetValue() const noexcept { return x38_value; }
};
class CCameraShakeData {
friend class CCameraManager;
float x0_duration;
float x4_curTime = 0.f;
CCameraShakerComponent x8_shakerX;
CCameraShakerComponent x44_shakerY;
CCameraShakerComponent x80_shakerZ;
u32 xbc_shakerId = 0;
u32 xc0_flags; // 0x1: positional sfx
zeus::CVector3f xc4_sfxPos;
float xd0_sfxDist;
public:
static const CCameraShakeData skChargedShotCameraShakeData;
constexpr CCameraShakeData(float duration, float sfxDist, u32 flags, const zeus::CVector3f& sfxPos,
const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
const CCameraShakerComponent& shaker3) noexcept
: x0_duration(duration)
, x8_shakerX(shaker1)
, x44_shakerY(shaker2)
, x80_shakerZ(shaker3)
, xc0_flags(flags)
, xc4_sfxPos(sfxPos)
, xd0_sfxDist(sfxDist) {}
constexpr CCameraShakeData(float duration, float magnitude) noexcept
: CCameraShakeData(
duration, 100.f, 0, zeus::skZero3f, CCameraShakerComponent{}, CCameraShakerComponent{},
CCameraShakerComponent{true, SCameraShakePoint{false, 0.25f * duration, 0.f, 0.75f * duration, magnitude},
SCameraShakePoint{true, 0.f, 0.f, 0.5f * duration, 2.f}}) {}
explicit CCameraShakeData(CInputStream&);
static constexpr CCameraShakeData BuildLandingCameraShakeData(float duration, float magnitude) noexcept {
return {
duration,
100.f,
0,
zeus::skZero3f,
CCameraShakerComponent{
true,
SCameraShakePoint(false, 0.15f * duration, 0.f, 0.85f * duration, magnitude),
SCameraShakePoint(true, 0.f, 0.f, 0.4f * duration, 1.5f),
},
CCameraShakerComponent{},
CCameraShakerComponent{
true,
SCameraShakePoint(false, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
SCameraShakePoint(true, 0.f, 0.f, 0.5f * duration, 2.f),
},
};
}
static constexpr CCameraShakeData BuildProjectileCameraShake(float duration, float magnitude) noexcept {
return {
duration,
100.f,
0,
zeus::skZero3f,
CCameraShakerComponent{
true,
SCameraShakePoint(false, 0.f, 0.f, duration, magnitude),
SCameraShakePoint(true, 0.f, 0.f, 0.5f * duration, 3.f),
},
CCameraShakerComponent{},
CCameraShakerComponent{},
};
}
static constexpr CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,
const zeus::CVector3f& sfxPos) noexcept {
CCameraShakeData ret(duration, magnitude);
ret.SetSfxPositionAndDistance(sfxPos, sfxDistance);
return ret;
}
static constexpr CCameraShakeData BuildPhazonCameraShakeData(float duration, float magnitude) noexcept {
return {
duration,
100.f,
0,
zeus::skZero3f,
CCameraShakerComponent{
true,
SCameraShakePoint(false, 0.15f * duration, 0.f, 0.25f * duration, magnitude),
SCameraShakePoint(true, 0.f, 0.f, 0.4f * duration, 0.3f),
},
CCameraShakerComponent{},
CCameraShakerComponent{
true,
SCameraShakePoint(false, 0.25f * duration, 0.f, 0.25f * duration, magnitude),
SCameraShakePoint(true, 0.f, 0.f, 0.5f * duration, 0.5f),
},
};
}
static constexpr CCameraShakeData BuildPatternedExplodeShakeData(float duration, float magnitude) noexcept {
return {
duration,
100.f,
0,
zeus::skZero3f,
CCameraShakerComponent{
true,
SCameraShakePoint(false, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
SCameraShakePoint(true, 0.f, 0.f, 0.5f * duration, 2.0f),
},
CCameraShakerComponent{},
CCameraShakerComponent{},
};
}
static constexpr CCameraShakeData BuildPatternedExplodeShakeData(const zeus::CVector3f& pos, float duration,
float magnitude, float distance) noexcept {
CCameraShakeData shakeData = BuildPatternedExplodeShakeData(duration, magnitude);
shakeData.SetSfxPositionAndDistance(pos, distance);
return shakeData;
}
void Update(float dt, CStateManager& mgr);
zeus::CVector3f GetPoint() const;
float GetMaxAMComponent() const;
float GetMaxFMComponent() const;
void SetShakerId(u32 id) { xbc_shakerId = id; }
u32 GetShakerId() const { return xbc_shakerId; }
static CCameraShakeData LoadCameraShakeData(CInputStream& in);
constexpr void SetSfxPositionAndDistance(const zeus::CVector3f& pos, float sfxDistance) noexcept {
xc0_flags |= 0x1;
xc4_sfxPos = pos;
xd0_sfxDist = sfxDistance;
}
};
} // namespace metaforce