Data interchange, editor suite, and runtime re-implementations for games by Retro Studios
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metaforce/Runtime
Phillip Stephens 7195b87ce6 Fix bug in CExplosion 2 months ago
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Audio Fully decouple hecl from Metaforce 1 year ago
AutoMapper Migrate to aurora submodule 8 months ago
Camera CPowerBomb: zeus doesn't have GetTranslation for CTransform 5 months ago
Character Decomp fix for CBSLoopReaction::Start 4 months ago
Collision Minor bug fixes, update amuse 3 months ago
ConsoleVariables Various minor fixes 2 months ago
Graphics Use a dedicated CVar for enabling cutscene skips 4 months ago
GuiSys CTevCombiners: Discovered TEV pass names 8 months ago
Input Various minor fixes 2 months ago
MP1 Various minor fixes 2 months ago
MP2 Refactored directory layout for cleaner runtime organization 8 years ago
MP3 Refactored directory layout for cleaner runtime organization 8 years ago
Memory Add CCircularBuffer, CGuiTextSupport changes 1 year ago
Particle CColorElement: Fixes from decomp 5 months ago
Resources Implement key FrontEnd Touch Bar functionality 6 years ago
Streams Initial CTextRenderBuffer rewrite 11 months ago
Tweaks ITweakPlayerGun: Default-init SShotParam flags 8 months ago
Weapon CPowerBomb: zeus doesn't have GetTranslation for CTransform 5 months ago
World Fix bug in CExplosion 2 months ago
platforms iOS and tvOS support 10 months ago
CArchitectureMessage.hpp Rename everything 2 years ago
CArchitectureQueue.hpp Rename everything 2 years ago
CBasics.hpp Merge branch 'dawn' into new-cmodel 1 year ago
CBasicsPC.cpp Fix references to WIN32 instead of _WIN32 1 year ago
CCRC32.cpp Rename everything 2 years ago
CCRC32.hpp Rename everything 2 years ago
CDependencyGroup.cpp RE COutput/InputStream and friends and migrate over 1 year ago
CDependencyGroup.hpp Rename everything 2 years ago
CDvdFile.cpp Update submodules; changes for emscripten support 8 months ago
CDvdFile.hpp Update submodules; changes for emscripten support 8 months ago
CDvdRequest.hpp Rename everything 2 years ago
CFactoryMgr.cpp Fixes to get Metaforce booting again! 1 year ago
CFactoryMgr.hpp Fixes to get Metaforce booting again! 1 year ago
CGameAllocator.cpp aurora: Working movie player (again) 1 year ago
CGameAllocator.hpp Rename everything 2 years ago
CGameDebug.hpp Rename everything 2 years ago
CGameHintInfo.cpp More refactoring, decouple tweaks from hecl 1 year ago
CGameHintInfo.hpp Rename everything 2 years ago
CGameOptions.cpp Migrate to aurora submodule 8 months ago
CGameOptions.hpp RE COutput/InputStream and friends and migrate over 1 year ago
CGameState.cpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 1 year ago
CGameState.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 1 year ago
CIOWin.hpp Rename everything 2 years ago
CIOWinManager.cpp Rename everything 2 years ago
CIOWinManager.hpp Rename everything 2 years ago
CInGameTweakManagerBase.hpp Rename everything 2 years ago
CInfiniteLoopDetector.cpp Add CInfiniteLoopDetector to detect infinite loops in release builds 1 year ago
CInfiniteLoopDetector.hpp Add CInfiniteLoopDetector to detect infinite loops in release builds 1 year ago
CMFGameBase.hpp Rename everything 2 years ago
CMain.cpp Various minor fixes 2 months ago
CMainFlowBase.cpp Rename everything 2 years ago
CMainFlowBase.hpp Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates 2 years ago
CMakeLists.txt Replace nativefiledialog with nativefiledialog-extended 7 months ago
CMayaSpline.cpp More refactoring, decouple tweaks from hecl 1 year ago
CMayaSpline.hpp Reformat pass 2 years ago
CMemoryCardSys.cpp Text rendering & CWorldTransManager fixes 11 months ago
CMemoryCardSys.hpp Begin transitioning to new CTexture; start Stream API 1 year ago
CMemoryCardSysNix.cpp Fix reading/writing saves 1 year ago
CMemoryCardSysOSX.cpp Use UTF-8 exclusively internally 2 years ago
CMemoryCardSysWin.cpp Lots of Windows fixes; add D3D12; more boo decoupling 1 year ago
CObjectList.cpp Reformat pass 2 years ago
CObjectList.hpp De-hardcode max entity count 2 years ago
CPakFile.cpp More refactoring, decouple tweaks from hecl 1 year ago
CPakFile.hpp RE COutput/InputStream and friends and migrate over 1 year ago
CPlayerState.cpp CVarManager: Bring back de/serialization 1 year ago
CPlayerState.hpp More refactoring, decouple tweaks from hecl 1 year ago
CRandom16.cpp Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display 9 months ago
CRandom16.hpp Implement FlatDraw/DrawFlat calls, add CRandom16 seed value display 9 months ago
CResFactory.cpp More refactoring, decouple tweaks from hecl 1 year ago
CResFactory.hpp Various updates: 2 years ago
CResLoader.cpp RE COutput/InputStream and friends and migrate over 1 year ago
CResLoader.hpp More refactoring, decouple tweaks from hecl 1 year ago
CScannableObjectInfo.cpp More refactoring, decouple tweaks from hecl 1 year ago
CScannableObjectInfo.hpp Rename everything 2 years ago
CScriptMailbox.cpp RE COutput/InputStream and friends and migrate over 1 year ago
CScriptMailbox.hpp More refactoring, decouple tweaks from hecl 1 year ago
CSimplePool.cpp Rename everything 2 years ago
CSimplePool.hpp Rename everything 2 years ago
CSortedLists.cpp Reformat pass 2 years ago
CSortedLists.hpp Reformat pass 2 years ago
CStateManager.cpp Decomp fix for CStateManager::BuildDynamicLightListForWorld 4 months ago
CStateManager.hpp Update aurora 8 months ago
CStaticInterference.cpp CCameraFilter: Implement DrawRandomStatic 9 months ago
CStaticInterference.hpp Rename everything 2 years ago
CStopwatch.cpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 1 year ago
CStopwatch.hpp Use RE'd CStopwatch adapted for std::chrono, get metaforce linking again 1 year ago
CStringExtras.cpp Fully decouple hecl from Metaforce 1 year ago
CStringExtras.hpp More aurora::gx refactoring 1 year ago
CTextureCache.cpp RE COutput/InputStream and friends and migrate over 1 year ago
CTextureCache.hpp RE COutput/InputStream and friends and migrate over 1 year ago
CTimeProvider.cpp Rename everything 2 years ago
CTimeProvider.hpp Rename everything 2 years ago
CToken.cpp CModel destructor & frame list fixes 1 year ago
CToken.hpp Initial CTextRenderBuffer rewrite 11 months ago
CWorldSaveGameInfo.cpp More refactoring, decouple tweaks from hecl 1 year ago
CWorldSaveGameInfo.hpp Fully decouple hecl from Metaforce 1 year ago
Flags.hpp Migrate to aurora submodule 8 months ago
GCNTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 1 year ago
GameGlobalObjects.cpp Migrate to new CInputGenerator and rename old 1 year ago
GameGlobalObjects.hpp Migrate to new CInputGenerator and rename old 1 year ago
GameObjectLists.cpp Runtime: Correct TCastTo<CAi> to TCastTo<CPatterned> 8 months ago
GameObjectLists.hpp Rename everything 2 years ago
IFactory.hpp aurora: Working movie player (again) 1 year ago
IMain.hpp Migrate to aurora submodule 8 months ago
IObj.hpp Rename everything 2 years ago
IObjFactory.hpp Rename everything 2 years ago
IObjectStore.hpp Rename everything 2 years ago
IRuntimeMain.hpp Rename everything 2 years ago
IVParamObj.hpp Rename everything 2 years ago
ImGuiConsole.cpp Wrap NFD::Init/Quit in ifdef; update aurora 7 months ago
ImGuiConsole.hpp Use Left Alt for ImGui toggle 8 months ago
ImGuiControllerConfig.cpp Migrate to aurora submodule 8 months ago
ImGuiControllerConfig.hpp Migrate to aurora submodule 8 months ago
ImGuiEntitySupport.cpp Restore graphicsApi, msaa, and textureAniso cvars, fix a few deserialization bugs in CVar.cpp 10 months ago
ImGuiEntitySupport.hpp Add Player Transform tools 2 years ago
ImGuiPlayerLoadouts.cpp Fix save loading, rewrite Loadout classes to use CInputStream 1 year ago
ImGuiPlayerLoadouts.hpp Fix save loading, rewrite Loadout classes to use CInputStream 1 year ago
MkCastTo.py Reformat pass 2 years ago
RetroTypes.cpp More refactoring, decouple tweaks from hecl 1 year ago
RetroTypes.hpp Remove athena from Runtime, use raw zlib in bintoc rather than gzip 1 year ago
rstl.hpp rstl: Add element_type to reserved_vector iterator 11 months ago