metaforce/Runtime/Camera/CCameraSpline.hpp

44 lines
1.8 KiB
C++

#pragma once
#include "World/CEntityInfo.hpp"
#include "zeus/CVector3f.hpp"
namespace metaforce {
class CStateManager;
class CMaterialFilter;
class CCameraSpline {
friend class CBallCamera;
std::vector<zeus::CVector3f> x4_positions;
std::vector<TUniqueId> x14_wpTracker;
std::vector<float> x24_t;
std::vector<zeus::CVector3f> x34_directions;
float x44_length = 0.f;
bool x48_closedLoop = false;
bool GetSurroundingPoints(size_t idx, rstl::reserved_vector<zeus::CVector3f, 4>& positions,
rstl::reserved_vector<zeus::CVector3f, 4>& directions) const;
public:
explicit CCameraSpline(bool closedLoop);
void CalculateKnots(TUniqueId cameraId, const std::vector<SConnection>& connections, CStateManager& mgr);
void Initialize(TUniqueId cameraId, const std::vector<SConnection>& connections, CStateManager& mgr);
void Reset(size_t size);
void AddKnot(const zeus::CVector3f& pos, const zeus::CVector3f& dir);
void SetKnotPosition(size_t idx, const zeus::CVector3f& pos);
const zeus::CVector3f& GetKnotPosition(size_t idx) const;
float GetKnotT(size_t idx) const;
float CalculateSplineLength();
void UpdateSplineLength() { x44_length = CalculateSplineLength(); }
zeus::CTransform GetInterpolatedSplinePointByLength(float pos) const;
zeus::CVector3f GetInterpolatedSplinePointByTime(float time, float range) const;
float FindClosestLengthOnSpline(float time, const zeus::CVector3f& p) const;
float ValidateLength(float t) const;
float ClampLength(const zeus::CVector3f& pos, bool collide, const CMaterialFilter& filter,
const CStateManager& mgr) const;
s32 GetSize() const { return x4_positions.size(); }
float GetLength() const { return x44_length; }
bool IsClosedLoop() const { return x48_closedLoop; }
};
} // namespace metaforce