metaforce/Runtime/Graphics/CCubeModel.hpp

146 lines
6.6 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include <aurora/math.hpp>
#include "CStopwatch.hpp"
#include "CToken.hpp"
#include "GCNTypes.hpp"
#include "Graphics/CTexture.hpp"
#include "IObjectStore.hpp"
namespace metaforce {
class CCubeSurface;
class CCubeMaterial;
struct CModelFlags;
enum class ESurfaceSelection {
Unsorted,
Sorted,
All,
};
// These parameters were originally float*
using TVectorRef = std::vector<zeus::CVector3f>*;
using TConstVectorRef = const std::vector<zeus::CVector3f>*;
class CCubeModel {
friend class CModel;
friend class CCubeMaterial;
private:
class ModelInstance {
std::vector<CCubeSurface>* x0_surfacePtrs; // was rstl::vector<void*>*
u8* x4_materialData; //
std::vector<zeus::CVector3f>* x8_positions; // was void*
std::vector<zeus::CVector3f>* xc_normals; // was void*
std::vector<zeus::CColor>* x10_colors; // was void*
std::vector<aurora::Vec2<float>>* x14_texCoords; // was void*
std::vector<aurora::Vec2<float>>* x18_packedTexCoords; // was void*
public:
ModelInstance(std::vector<CCubeSurface>* surfaces, u8* material, std::vector<zeus::CVector3f>* positions,
std::vector<zeus::CColor>* colors, std::vector<zeus::CVector3f>* normals,
std::vector<aurora::Vec2<float>>* texCoords, std::vector<aurora::Vec2<float>>* packedTexCoords)
: x0_surfacePtrs(surfaces)
, x4_materialData(material)
, x8_positions(positions)
, xc_normals(normals)
, x10_colors(colors)
, x14_texCoords(texCoords)
, x18_packedTexCoords(packedTexCoords) {}
/*
* These functions have been slightly modified from their original to return the actual vector instead of a raw
* pointer
*/
[[nodiscard]] std::vector<CCubeSurface>* Surfaces() const { return x0_surfacePtrs; }
[[nodiscard]] u8* GetMaterialPointer() const { return x4_materialData; }
void SetMaterialPointer(u8* mat) { x4_materialData = mat; }
[[nodiscard]] TVectorRef GetVertexPointer() { return x8_positions; }
[[nodiscard]] TConstVectorRef GetVertexPointer() const { return x8_positions; }
[[nodiscard]] TVectorRef GetNormalPointer() { return xc_normals; }
[[nodiscard]] TConstVectorRef GetNormalPointer() const { return xc_normals; }
[[nodiscard]] std::vector<zeus::CColor>* GetColorPointer() const { return x10_colors; }
[[nodiscard]] std::vector<aurora::Vec2<float>>* GetTCPointer() const { return x14_texCoords; }
[[nodiscard]] std::vector<aurora::Vec2<float>>* GetPackedTCPointer() const { return x18_packedTexCoords; }
};
ModelInstance x0_modelInstance;
std::vector<TCachedToken<CTexture>>* x1c_textures;
zeus::CAABox x20_worldAABB;
CCubeSurface* x38_firstUnsortedSurf = nullptr;
CCubeSurface* x3c_firstSortedSurf = nullptr;
bool x40_24_texturesLoaded : 1 = false;
bool x40_25_modelVisible : 1 = false;
u8 x41_visorFlags;
u32 x44_idx;
public:
CCubeModel(std::vector<CCubeSurface>* surfaces, std::vector<TCachedToken<CTexture>>* textures, u8* materialData,
std::vector<zeus::CVector3f>* positions, std::vector<zeus::CColor>* colors,
std::vector<zeus::CVector3f>* normals, std::vector<aurora::Vec2<float>>* texCoords,
std::vector<aurora::Vec2<float>>* packedTexCoords, const zeus::CAABox& aabb, u8 flags, bool b1, u32 idx);
CCubeMaterial GetMaterialByIndex(u32 idx);
bool TryLockTextures();
void UnlockTextures();
void RemapMaterialData(u8* data, std::vector<TCachedToken<CTexture>>& textures);
void Draw(const CModelFlags& flags);
void DrawAlpha(const CModelFlags& flags);
void DrawFlat(TConstVectorRef positions, TConstVectorRef normals, ESurfaceSelection surfaces);
void DrawNormal(TConstVectorRef positions, TConstVectorRef normals, ESurfaceSelection surfaces);
void DrawNormal(const CModelFlags& flags);
void DrawSurface(const CCubeSurface& surface, const CModelFlags& flags);
void DrawSurfaceWireframe(const CCubeSurface& surface);
void SetArraysCurrent();
void SetUsingPackedLightmaps(bool v);
zeus::CAABox GetBounds() const { return x20_worldAABB; }
u8 GetFlags() const { return x41_visorFlags; }
bool AreTexturesLoaded() const { return x40_24_texturesLoaded; }
void SetVisible(bool v) { x40_25_modelVisible = v; }
bool IsVisible() const { return x40_25_modelVisible; }
[[nodiscard]] u32 GetIndex() const { return x44_idx; }
[[nodiscard]] CCubeSurface* GetFirstUnsortedSurface() { return x38_firstUnsortedSurf; }
[[nodiscard]] const CCubeSurface* GetFirstUnsortedSurface() const { return x38_firstUnsortedSurf; }
[[nodiscard]] CCubeSurface* GetFirstSortedSurface() { return x3c_firstSortedSurf; }
[[nodiscard]] const CCubeSurface* GetFirstSortedSurface() const { return x3c_firstSortedSurf; }
[[nodiscard]] TVectorRef GetPositions() { return x0_modelInstance.GetVertexPointer(); }
[[nodiscard]] TConstVectorRef GetPositions() const { return x0_modelInstance.GetVertexPointer(); }
[[nodiscard]] TVectorRef GetNormals() { return x0_modelInstance.GetNormalPointer(); }
[[nodiscard]] TConstVectorRef GetNormals() const { return x0_modelInstance.GetNormalPointer(); }
[[nodiscard]] TCachedToken<CTexture>& GetTexture(u32 idx) const { return x1c_textures->at(idx); }
static void EnableShadowMaps(const CTexture& shadowTex, const zeus::CTransform& textureProjXf,
GX::LightMask chan0DisableMask, GX::LightMask chan1EnableLightMask);
static void DisableShadowMaps();
static void MakeTexturesFromMats(const u8* ptr, std::vector<TCachedToken<CTexture>>& texture, IObjectStore* store,
bool b1);
static void SetDrawingOccluders(bool v);
static void SetModelWireframe(bool v);
static void SetNewPlayerPositionAndTime(const zeus::CVector3f& pos, const CStopwatch& time);
static void SetRenderModelBlack(bool v);
private:
void Draw(TConstVectorRef positions, TConstVectorRef normals, const CModelFlags& flags);
void DrawAlphaSurfaces(const CModelFlags& flags);
void DrawNormalSurfaces(const CModelFlags& flags);
void DrawSurfaces(const CModelFlags& flags);
void SetSkinningArraysCurrent(TConstVectorRef positions, TConstVectorRef normals);
void SetStaticArraysCurrent();
static bool sRenderModelBlack;
static bool sUsingPackedLightmaps;
static bool sRenderModelShadow;
static const CTexture* sShadowTexture;
static zeus::CTransform sTextureProjectionTransform;
static GX::LightMask sChannel0DisableLightMask;
static GX::LightMask sChannel1EnableLightMask;
};
template <>
aurora::Vec2<float> cinput_stream_helper(CInputStream& in);
} // namespace metaforce