metaforce/Runtime/Graphics/Shaders/CCameraBlurFilter.hpp

28 lines
600 B
C++

#pragma once
#include <array>
//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CVector4f.hpp>
namespace metaforce {
class CCameraBlurFilter {
struct Uniform {
std::array<zeus::CVector4f, 6> m_uv;
float m_opacity = 1.f;
};
// boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
public:
static void Initialize();
static void Shutdown();
CCameraBlurFilter();
void draw(float amount, bool clearDepth = false);
};
} // namespace metaforce