metaforce/Runtime/Graphics/Shaders/CPhazonSuitFilter.cpp

155 lines
6.2 KiB
C++

#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
#include <array>
#include "Runtime/Graphics/CCubeRenderer.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CTexture.hpp"
//#include <hecl/Pipeline.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
namespace metaforce {
// static boo::ObjToken<boo::IShaderPipeline> s_IndPipeline;
// static boo::ObjToken<boo::IShaderPipeline> s_Pipeline;
// static boo::ObjToken<boo::IShaderPipeline> s_BlurPipeline;
void CPhazonSuitFilter::Initialize() {
// s_IndPipeline = hecl::conv->convert(Shader_CPhazonSuitFilterInd{});
// s_Pipeline = hecl::conv->convert(Shader_CPhazonSuitFilterNoInd{});
// s_BlurPipeline = hecl::conv->convert(Shader_CPhazonSuitFilterBlur{});
}
void CPhazonSuitFilter::Shutdown() {
// s_IndPipeline.reset();
// s_Pipeline.reset();
// s_BlurPipeline.reset();
}
void CPhazonSuitFilter::drawBlurPasses(float radius, const CTexture* indTex) {
SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::drawBlurPasses", zeus::skMagenta);
// if (!m_dataBind || indTex != m_indTex) {
// m_indTex = indTex;
// CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
// m_uniBufBlurX = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f), 1);
// m_uniBufBlurY = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f), 1);
// m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(zeus::CVector4f) * 2, 1);
//
// struct BlurVert {
// zeus::CVector3f pos;
// zeus::CVector2f uv;
// };
// const std::array<BlurVert, 4> blurVerts{{
// {{-1.f, 1.f, 0.f}, {0.f, 1.f}},
// {{-1.f, -1.f, 0.f}, {0.f, 0.f}},
// {{1.f, 1.f, 0.f}, {1.f, 1.f}},
// {{1.f, -1.f, 0.f}, {1.f, 0.f}},
// }};
// m_blurVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, blurVerts.data(), sizeof(BlurVert), blurVerts.size());
//
// struct Vert {
// zeus::CVector3f pos;
// zeus::CVector2f screenUv;
// zeus::CVector2f indUv;
// zeus::CVector2f maskUv;
// };
// const std::array<Vert, 4> verts{{
// {{-1.f, 1.f, 0.f}, {0.01f, 0.99f}, {0.f, 4.f}, {0.f, 1.f}},
// {{-1.f, -1.f, 0.f}, {0.01f, 0.01f}, {0.f, 0.f}, {0.f, 0.f}},
// {{1.f, 1.f, 0.f}, {0.99f, 0.99f}, {g_Viewport.aspect * 4.f, 4.f}, {1.f, 1.f}},
// {{1.f, -1.f, 0.f}, {0.99f, 0.01f}, {g_Viewport.aspect * 4.f, 0.f}, {1.f, 0.f}},
// }};
// m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts.data(), sizeof(Vert), verts.size());
//
// std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBufBlurX.get()};
// constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
// std::array<boo::ObjToken<boo::ITexture>, 4> texs;
// std::array<int, 4> texBindIdxs;
//
// texs[0] = CGraphics::g_SpareTexture.get();
// texBindIdxs[0] = 1;
// m_dataBindBlurX =
// ctx.newShaderDataBinding(s_BlurPipeline, m_blurVbo.get(), nullptr, nullptr, bufs.size(), bufs.data(),
// stages.data(), nullptr, nullptr, 1, texs.data(), texBindIdxs.data(), nullptr);
//
// bufs[0] = m_uniBufBlurY.get();
// texs[0] = CGraphics::g_SpareTexture.get();
// texBindIdxs[0] = 2;
// m_dataBindBlurY =
// ctx.newShaderDataBinding(s_BlurPipeline, m_blurVbo.get(), nullptr, nullptr, bufs.size(), bufs.data(),
// stages.data(), nullptr, nullptr, 1, texs.data(), texBindIdxs.data(), nullptr);
//
// bufs[0] = m_uniBuf.get();
// size_t texCount;
// if (m_indTex) {
// texs[0] = CGraphics::g_SpareTexture.get();
// texBindIdxs[0] = 0;
// texs[1] = m_indTex->GetBooTexture();
// texBindIdxs[1] = 0;
// texs[2] = CGraphics::g_SpareTexture.get();
// texBindIdxs[2] = 1;
// texs[3] = CGraphics::g_SpareTexture.get();
// texBindIdxs[3] = 2;
// texCount = 4;
// } else {
// texs[0] = CGraphics::g_SpareTexture.get();
// texBindIdxs[0] = 0;
// texs[1] = CGraphics::g_SpareTexture.get();
// texBindIdxs[1] = 1;
// texs[2] = CGraphics::g_SpareTexture.get();
// texBindIdxs[2] = 2;
// texCount = 3;
// }
//
// m_dataBind = ctx.newShaderDataBinding(m_indTex ? s_IndPipeline : s_Pipeline, m_vbo.get(), nullptr, nullptr,
// bufs.size(), bufs.data(), stages.data(), nullptr, nullptr, texCount,
// texs.data(), texBindIdxs.data(), nullptr);
// return true;
// } BooTrace);
// }
SClipScreenRect rect;
rect.x4_left = CGraphics::GetViewportLeft();
rect.x8_top = CGraphics::GetViewportTop();
rect.xc_width = CGraphics::GetViewportWidth();
rect.x10_height = CGraphics::GetViewportTop();
constexpr float blurScale = 1.0f / 128.0f;
/* X Pass */
auto blurDir = zeus::CVector4f{
CGraphics::GetViewportHeight() / float(CGraphics::GetViewportWidth()) * radius * blurScale, 0.f, 0.f, 0.f};
// m_uniBufBlurX->load(&blurDir, sizeof(zeus::CVector4f));
// CGraphics::SetShaderDataBinding(m_dataBindBlurX);
// CGraphics::DrawArray(0, 4);
// CGraphics::ResolveSpareTexture(rect, 2);
/* Y Pass */
blurDir = zeus::CVector4f{0.f, radius * blurScale, 0.f, 0.f};
// m_uniBufBlurY->load(&blurDir, sizeof(zeus::CVector4f));
// CGraphics::SetShaderDataBinding(m_dataBindBlurY);
// CGraphics::DrawArray(0, 4);
// CGraphics::ResolveSpareTexture(rect, 2);
}
void CPhazonSuitFilter::draw(const zeus::CColor& color, float indScale, float indOffX, float indOffY) {
SCOPED_GRAPHICS_DEBUG_GROUP("CPhazonSuitFilter::draw", zeus::skMagenta);
struct Uniform {
zeus::CColor color;
zeus::CVector4f indScaleOff;
} uniform = {color, zeus::CVector4f(indScale, indScale, indOffX, indOffY)};
// m_uniBuf->load(&uniform, sizeof(Uniform));
// CGraphics::SetShaderDataBinding(m_dataBind);
// CGraphics::DrawArray(0, 4);
}
} // namespace metaforce