metaforce/Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp

31 lines
901 B
C++

#pragma once
//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
namespace zeus {
class CColor;
} // namespace zeus
namespace metaforce {
class CTexture;
class CPhazonSuitFilter {
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBufBlurX;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBufBlurY;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IGraphicsBufferS> m_blurVbo;
// boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
const CTexture* m_indTex = nullptr;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBindBlurX;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBindBlurY;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
public:
static void Initialize();
static void Shutdown();
void drawBlurPasses(float radius, const CTexture* indTex);
void draw(const zeus::CColor& color, float indScale, float indOffX, float indOffY);
};
} // namespace metaforce