metaforce/Runtime/Graphics/Shaders/CRandomStaticFilter.hpp

43 lines
1.3 KiB
C++

#pragma once
#include "Runtime/CToken.hpp"
//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
namespace metaforce {
class CTexture;
enum class EFilterShape;
enum class EFilterType;
class CRandomStaticFilter {
struct Uniform {
zeus::CColor color;
float randOff;
float discardThres;
};
// boo::ObjToken<boo::IGraphicsBufferS> m_vbo;
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_cookieCutter;
public:
static void Initialize();
static void Shutdown();
explicit CRandomStaticFilter(EFilterType type, bool cookieCutter = false);
explicit CRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&) : CRandomStaticFilter(type) {}
void draw(const zeus::CColor& color, float t);
void DrawFilter(EFilterShape, const zeus::CColor& color, float t) { draw(color, t); }
};
class CCookieCutterDepthRandomStaticFilter : public CRandomStaticFilter {
public:
explicit CCookieCutterDepthRandomStaticFilter(EFilterType type) : CRandomStaticFilter(type, true) {}
explicit CCookieCutterDepthRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&)
: CCookieCutterDepthRandomStaticFilter(type) {}
};
} // namespace metaforce