metaforce/Runtime/Graphics/Shaders/CScanLinesFilter.hpp

44 lines
1.2 KiB
C++

#pragma once
#include "Runtime/CToken.hpp"
//#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
namespace metaforce {
class CTexture;
enum class EFilterShape;
enum class EFilterType;
class CScanLinesFilter {
struct Uniform {
zeus::CColor color;
};
// boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
// boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
bool m_even;
public:
static void Initialize();
static void Shutdown();
explicit CScanLinesFilter(EFilterType type, bool even);
void draw(const zeus::CColor& color);
void DrawFilter(EFilterShape, const zeus::CColor& color, float) { draw(color); }
};
class CScanLinesFilterEven : public CScanLinesFilter {
public:
explicit CScanLinesFilterEven(EFilterType type) : CScanLinesFilter(type, true) {}
explicit CScanLinesFilterEven(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterEven(type) {}
};
class CScanLinesFilterOdd : public CScanLinesFilter {
public:
explicit CScanLinesFilterOdd(EFilterType type) : CScanLinesFilter(type, false) {}
explicit CScanLinesFilterOdd(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterOdd(type) {}
};
} // namespace metaforce