metaforce/Runtime/GuiSys/CGuiLight.hpp

52 lines
1.5 KiB
C++

#pragma once
#include <memory>
#include "Runtime/Graphics/CLight.hpp"
#include "Runtime/GuiSys/CGuiWidget.hpp"
#include <zeus/CColor.hpp>
namespace metaforce {
class CSimplePool;
class CGuiLight : public CGuiWidget {
ELightType xb8_type;
float xbc_spotCutoff;
float xc0_distC;
float xc4_distL;
float xc8_distQ;
float xcc_angleC;
float xd0_angleL;
float xd4_angleQ;
u32 xd8_lightId;
zeus::CColor xdc_ambColor = zeus::skBlack;
public:
~CGuiLight() override;
CGuiLight(const CGuiWidgetParms& parms, const CLight& light);
FourCC GetWidgetTypeID() const override { return FOURCC('LITE'); }
CLight BuildLight() const;
void SetIsVisible(bool vis) override;
u32 GetLightId() const { return xd8_lightId; }
const zeus::CColor& GetAmbientLightColor() const { return xdc_ambColor; }
void SetSpotCutoff(float v) { xbc_spotCutoff = v; }
void SetDistC(float v) { xc0_distC = v; }
void SetDistL(float v) { xc4_distL = v; }
void SetDistQ(float v) { xc8_distQ = v; }
void SetAngleC(float v) { xcc_angleC = v; }
void SetAngleL(float v) { xd0_angleL = v; }
void SetAngleQ(float v) { xd4_angleQ = v; }
void SetLightId(u32 idx) { xd8_lightId = idx; }
void SetAmbientLightColor(const zeus::CColor& color) { xdc_ambColor = color; }
static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
std::shared_ptr<CGuiLight> shared_from_this() {
return std::static_pointer_cast<CGuiLight>(CGuiObject::shared_from_this());
}
};
} // namespace metaforce