metaforce/Runtime/Input/CRumbleManager.hpp

27 lines
853 B
C++

#pragma once
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Input/CRumbleGenerator.hpp"
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CStateManager;
class CRumbleManager {
CRumbleGenerator x0_rumbleGenerator;
public:
bool IsDisabled() const { return x0_rumbleGenerator.IsDisabled(); }
void SetDisabled(bool disabled) { x0_rumbleGenerator.SetDisabled(disabled); }
void Update(float dt) { x0_rumbleGenerator.Update(dt); }
void StopRumble(s16 id) {
if (id == -1)
return;
x0_rumbleGenerator.Stop(id, EIOPort::Player1);
}
void HardStopAll() { x0_rumbleGenerator.HardStopAll(); }
s16 Rumble(CStateManager& mgr, const zeus::CVector3f& pos, ERumbleFxId fx, float dist, ERumblePriority priority);
s16 Rumble(CStateManager& mgr, ERumbleFxId fx, float gain, ERumblePriority priority);
};
} // namespace metaforce