metaforce/Runtime/Input/IController.hpp

28 lines
763 B
C++

#pragma once
#include "Runtime/Input/InputTypes.hpp"
#include "Runtime/Input/CControllerGamepadData.hpp"
#include "Runtime/GCNTypes.hpp"
namespace metaforce {
class IController {
protected:
static constexpr float kAbsoluteMinimum = -1.f;
static constexpr float kAbsoluteMaximum = 1.f;
static constexpr float kRelativeMinimum = -1.f;
static constexpr float kRelativeMaximum = 1.f;
public:
virtual ~IController() = default;
virtual void Poll() = 0;
virtual u32 GetDeviceCount() const = 0;
virtual CControllerGamepadData& GetGamepadData(u32 controller) = 0;
virtual u32 GetControllerType(u32 controller) const = 0;
virtual void SetMotorState(EIOPort port, EMotorState state) = 0;
static IController* Create();
};
} // namespace metaforce