metaforce/Runtime/Particle/CFlameWarp.hpp

52 lines
1.9 KiB
C++

#pragma once
#include "Runtime/rstl.hpp"
#include "Runtime/Particle/CWarp.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CStateManager;
class CFlameWarp : public CWarp {
rstl::reserved_vector<zeus::CVector3f, 9> x4_collisionPoints;
zeus::CVector3f x74_warpPoint;
zeus::CVector3f x80_floatingPoint;
float x8c_maxDistSq = 0.f;
float x90_minSize = FLT_MAX;
float x94_maxSize = FLT_MIN;
float x98_maxInfluenceDistSq;
CStateManager* x9c_stateMgr = nullptr;
bool xa0_24_activated : 1 = false;
bool xa0_25_collisionWarp : 1;
bool xa0_26_processed : 1 = false;
public:
CFlameWarp(float maxInfluenceDist, const zeus::CVector3f& warpPoint, bool collisionWarp)
: x74_warpPoint(warpPoint)
, x80_floatingPoint(warpPoint)
, x98_maxInfluenceDistSq(maxInfluenceDist * maxInfluenceDist)
, xa0_25_collisionWarp{collisionWarp} {
x4_collisionPoints.resize(9, warpPoint);
}
const rstl::reserved_vector<zeus::CVector3f, 9>& GetCollisionPoints() const { return x4_collisionPoints; }
float GetMinSize() const { return x90_minSize; }
float GetMaxSize() const { return x94_maxSize; }
void SetWarpPoint(const zeus::CVector3f& p) { x74_warpPoint = p; }
void SetFloatingPoint(const zeus::CVector3f& p) { x80_floatingPoint = p; }
const zeus::CVector3f& GetFloatingPoint() const { return x80_floatingPoint; }
void SetMaxDistSq(float d) { x8c_maxDistSq = d; }
void SetStateManager(CStateManager& mgr) { x9c_stateMgr = &mgr; }
bool UpdateWarp() override { return xa0_24_activated; }
void ModifyParticles(std::vector<CParticle>& particles) override;
void Activate(bool val) override { xa0_24_activated = val; }
bool IsActivated() override { return xa0_24_activated; }
bool IsProcessed() const { return xa0_26_processed; }
FourCC Get4CharID() override { return FOURCC('FWRP'); }
void ResetPosition(const zeus::CVector3f& pos);
zeus::CAABox CalculateBounds() const;
};
} // namespace metaforce