metaforce/Runtime/Weapon/CFlameInfo.hpp

27 lines
648 B
C++

#pragma once
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/Streams/IOStreams.hpp"
namespace metaforce {
class CFlameInfo {
friend class CFlameThrower;
s32 x0_propertyCount;
s32 x4_attributes;
CAssetId x8_flameFxId;
s32 xc_length;
float x10_;
// float x14_;
float x18_;
float x1c_;
public:
CFlameInfo(s32, s32, CAssetId, s32, float, float, float);
CFlameInfo(CInputStream& in);
[[nodiscard]] s32 GetAttributes() const { return x4_attributes; }
[[nodiscard]] s32 GetLength() const { return xc_length; }
[[nodiscard]] CAssetId GetFlameFxId() const { return x8_flameFxId; }
};
} // namespace metaforce