metaforce/Runtime/World/CDamageInfo.hpp

68 lines
2.3 KiB
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Weapon/CWeaponMgr.hpp"
#include "Runtime/Weapon/CWeaponMode.hpp"
namespace metaforce {
struct SShotParam;
class CDamageVulnerability;
class CDamageInfo {
CWeaponMode x0_weaponMode;
float x8_damage = 0.f;
float xc_radiusDamage = 0.f;
float x10_radius = 0.f;
float x14_knockback = 0.f;
bool x18_24_noImmunity : 1 = false;
public:
constexpr CDamageInfo() = default;
explicit CDamageInfo(CInputStream& in) {
in.ReadLong();
x0_weaponMode = CWeaponMode(EWeaponType(in.ReadLong()));
x8_damage = in.ReadFloat();
xc_radiusDamage = x8_damage;
x10_radius = in.ReadFloat();
x14_knockback = in.ReadFloat();
}
constexpr CDamageInfo(const CWeaponMode& mode, float damage, float radius, float knockback)
: x0_weaponMode(mode), x8_damage(damage), xc_radiusDamage(damage), x10_radius(radius), x14_knockback(knockback) {}
constexpr CDamageInfo(const CDamageInfo&) = default;
constexpr CDamageInfo& operator=(const CDamageInfo&) = default;
constexpr CDamageInfo(CDamageInfo&&) = default;
constexpr CDamageInfo& operator=(CDamageInfo&&) = default;
CDamageInfo(const CDamageInfo&, float);
explicit CDamageInfo(const SShotParam& other);
CDamageInfo& operator=(const SShotParam& other);
const CWeaponMode& GetWeaponMode() const { return x0_weaponMode; }
void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
float GetRadius() const { return x10_radius; }
void SetRadius(float r) { x10_radius = r; }
float GetKnockBackPower() const { return x14_knockback; }
void SetKnockBackPower(float k) { x14_knockback = k; }
float GetDamage() const { return x8_damage; }
void SetDamage(float d) { x8_damage = d; }
float GetDamage(const CDamageVulnerability& dVuln) const;
float GetRadiusDamage() const { return xc_radiusDamage; }
void SetRadiusDamage(float r) { xc_radiusDamage = r; }
float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
bool NoImmunity() const { return x18_24_noImmunity; }
void SetNoImmunity(bool b) { x18_24_noImmunity = b; }
void MultiplyDamage(float m) {
x8_damage *= m;
xc_radiusDamage *= m;
x14_knockback *= m;
}
void MultiplyDamageAndRadius(float m) {
x8_damage *= m;
xc_radiusDamage *= m;
x10_radius *= m;
x14_knockback *= m;
}
};
} // namespace metaforce