metaforce/Runtime/World/CFluidUVMotion.cpp

65 lines
2.2 KiB
C++

#include "Runtime/World/CFluidUVMotion.hpp"
#include <cmath>
#include <zeus/Math.hpp>
namespace metaforce {
CFluidUVMotion::CFluidUVMotion(float timeToWrap, float orientation, const SFluidLayerMotion& colorLayer,
const SFluidLayerMotion& pattern1Layer, const SFluidLayerMotion& pattern2Layer)
: x0_fluidLayers{{colorLayer, pattern1Layer, pattern2Layer}}
, x4c_ooTimeToWrap(1.f / timeToWrap)
, x50_orientation(orientation) {}
CFluidUVMotion::CFluidUVMotion(float timeToWrap, float orientation)
: x4c_ooTimeToWrap(1.f / timeToWrap), x50_orientation(orientation) {
x0_fluidLayers.resize(3);
x0_fluidLayers[0].x4_ooTimeToWrap = 0.001f;
x0_fluidLayers[1].x4_ooTimeToWrap = 0.33333334f;
x0_fluidLayers[2].x4_ooTimeToWrap = 0.2f;
x0_fluidLayers[2].x8_orientation = 0.78539819f;
}
CFluidUVMotion::FluidOffsets CFluidUVMotion::CalculateFluidTextureOffset(float t) const {
FluidOffsets offsets;
const float totalYOffset = t * x4c_ooTimeToWrap * std::cos(x50_orientation);
const float totalXOffset = t * x4c_ooTimeToWrap * std::sin(x50_orientation);
for (size_t i = 0; i < x0_fluidLayers.size(); ++i) {
const SFluidLayerMotion& layer = x0_fluidLayers[i];
const float speedT = t * layer.x4_ooTimeToWrap;
const float cycleT = speedT - std::floor(speedT);
float localY;
float localX;
switch (layer.x0_motion) {
case EFluidUVMotion::Linear: {
localX = speedT;
localY = 0.f;
} break;
case EFluidUVMotion::Circular: {
const float angle = (M_PIF * 2) * cycleT;
localY = layer.xc_magnitude * std::sin(angle);
localX = layer.xc_magnitude * std::cos(angle);
} break;
case EFluidUVMotion::Oscillate: {
localY = 0.f;
localX = layer.xc_magnitude * std::cos((M_PIF * 2) * cycleT);
} break;
default:
localY = localX = 0.f;
break;
}
const float x = localX * std::sin(layer.x8_orientation) + localY * std::cos(layer.x8_orientation) + totalXOffset;
const float y = localY * std::sin(layer.x8_orientation) + localX * std::cos(layer.x8_orientation) + totalYOffset;
offsets[i][0] = x - std::floor(x);
offsets[i][1] = y - std::floor(y);
}
return offsets;
}
} // namespace metaforce