metaforce/Runtime/World/CLightParameters.hpp

99 lines
3.4 KiB
C++

#pragma once
#include <memory>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CActorLights.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
class CLightParameters {
friend class CActor;
public:
enum class EShadowTesselation { Invalid = -1, Zero };
enum class EWorldLightingOptions { Zero, NormalWorld, NoShadowCast, DisableWorld };
enum class ELightRecalculationOptions { LargeFrameCount, EightFrames, FourFrames, OneFrame };
private:
bool x4_a = false;
float x8_b = 0.f;
EShadowTesselation xc_shadowTesselation = EShadowTesselation::Zero;
float x10_d = 0.f;
float x14_e = 0.f;
zeus::CColor x18_noLightsAmbient;
bool x1c_makeLights = false;
bool x1d_ambientChannelOverflow = false;
EWorldLightingOptions x20_worldLightingOptions = EWorldLightingOptions::Zero;
ELightRecalculationOptions x24_lightRecalcOpts = ELightRecalculationOptions::EightFrames;
s32 x28_layerIdx = 0;
zeus::CVector3f x2c_actorPosBias;
s32 x38_maxDynamicLights = 4;
s32 x3c_maxAreaLights = 4;
public:
CLightParameters() = default;
CLightParameters(bool a, float b, EShadowTesselation shadowTess, float d, float e,
const zeus::CColor& noLightsAmbient, bool makeLights, EWorldLightingOptions lightingOpts,
ELightRecalculationOptions lightRecalcOpts, const zeus::CVector3f& actorPosBias,
s32 maxDynamicLights, s32 maxAreaLights, bool ambChannelOverflow, s32 layerIdx)
: x4_a(a)
, x8_b(b)
, xc_shadowTesselation(shadowTess)
, x10_d(d)
, x14_e(e)
, x18_noLightsAmbient(noLightsAmbient)
, x1c_makeLights(makeLights)
, x1d_ambientChannelOverflow(ambChannelOverflow)
, x20_worldLightingOptions(lightingOpts)
, x24_lightRecalcOpts(lightRecalcOpts)
, x28_layerIdx(layerIdx)
, x2c_actorPosBias(actorPosBias)
, x38_maxDynamicLights(maxDynamicLights)
, x3c_maxAreaLights(maxAreaLights) {
if (x38_maxDynamicLights > 4 || x38_maxDynamicLights == -1)
x38_maxDynamicLights = 4;
if (x3c_maxAreaLights > 4 || x3c_maxAreaLights == -1)
x3c_maxAreaLights = 4;
}
static CLightParameters None() { return CLightParameters(); }
static u32 GetFramesBetweenRecalculation(ELightRecalculationOptions opts) {
if (opts == ELightRecalculationOptions::LargeFrameCount)
return 0x3FFFFFFF;
else if (opts == ELightRecalculationOptions::EightFrames)
return 8;
else if (opts == ELightRecalculationOptions::FourFrames)
return 4;
else if (opts == ELightRecalculationOptions::OneFrame)
return 1;
return 8;
}
std::unique_ptr<CActorLights> MakeActorLights() const {
if (!x1c_makeLights) {
return nullptr;
}
const u32 updateFrames = GetFramesBetweenRecalculation(x24_lightRecalcOpts);
auto lights = std::make_unique<CActorLights>(updateFrames, x2c_actorPosBias, x38_maxDynamicLights,
x3c_maxAreaLights, x1d_ambientChannelOverflow, x28_layerIdx == 1,
x20_worldLightingOptions == EWorldLightingOptions::DisableWorld, 0.1f);
if (x20_worldLightingOptions == EWorldLightingOptions::NoShadowCast) {
lights->SetCastShadows(false);
}
if (x3c_maxAreaLights == 0) {
lights->SetAmbientColor(x18_noLightsAmbient);
}
return lights;
}
const zeus::CColor& GetNoLightsAmbient() const { return x18_noLightsAmbient; }
};
} // namespace metaforce