metaforce/Runtime/World/CScriptActorKeyframe.hpp

35 lines
1.0 KiB
C++

#pragma once
#include <string_view>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CEntity.hpp"
namespace metaforce {
class CScriptActorKeyframe : public CEntity {
private:
s32 x34_animationId;
float x38_initialLifetime;
float x3c_playbackRate;
float x40_lifetime;
bool x44_24_looping : 1;
bool x44_25_isPassive : 1;
bool x44_26_fadeOut : 1;
bool x44_27_timedLoop : 1;
bool x44_28_playing : 1 = false;
bool x44_29_ : 1 = false;
public:
DEFINE_ENTITY
CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
float lifetime, bool isPassive, u32 fadeOut, bool active, float totalPlayback);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager&) override;
void UpdateEntity(TUniqueId, CStateManager&);
bool IsPassive() const { return x44_25_isPassive; }
void SetIsPassive(bool b) { x44_25_isPassive = b; }
};
} // namespace metaforce