metaforce/Runtime/World/CScriptActorRotate.hpp

41 lines
1.2 KiB
C++

#pragma once
#include <map>
#include <string_view>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CEntity.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
namespace metaforce {
struct SRiders;
class CScriptPlatform;
class CScriptActorRotate : public CEntity {
zeus::CVector3f x34_rotation;
float x40_maxTime;
float x44_currentTime = 0.f;
std::map<TUniqueId, zeus::CTransform> x48_actors;
bool x58_24_updateRotation : 1 = false;
bool x58_25_updateSpiderBallWaypoints : 1 = false;
bool x58_26_updateActors : 1;
bool x58_27_updateOnCreation : 1;
void UpdateActors(bool, CStateManager&);
void UpdateSpiderBallWaypoints(CStateManager&);
void UpdatePlatformRiders(CScriptPlatform&, const zeus::CTransform&, CStateManager&);
void UpdatePlatformRiders(std::vector<SRiders>&, CScriptPlatform&, const zeus::CTransform&, CStateManager&);
public:
DEFINE_ENTITY
CScriptActorRotate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
};
} // namespace metaforce