metaforce/Runtime/World/CScriptColorModulate.hpp

59 lines
1.8 KiB
C++

#pragma once
#include <string_view>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CEntity.hpp"
#include <zeus/CColor.hpp>
namespace metaforce {
struct CModelFlags;
class CScriptColorModulate : public CEntity {
public:
enum class EBlendMode {
Alpha,
Additive,
Additive2,
Opaque,
OpaqueAdd,
};
enum class EFadeState { A2B, B2A };
private:
TUniqueId x34_parent = kInvalidUniqueId;
EFadeState x38_fadeState = EFadeState::A2B;
float x3c_curTime = 0.f;
zeus::CColor x40_colorA;
zeus::CColor x44_colorB;
EBlendMode x48_blendMode;
float x4c_timeA2B;
float x50_timeB2A;
bool x54_24_doReverse : 1;
bool x54_25_resetTargetWhenDone : 1;
bool x54_26_depthCompare : 1;
bool x54_27_depthUpdate : 1;
bool x54_28_depthBackwards : 1;
bool x54_29_reversing : 1 = false;
bool x54_30_enable : 1 = false;
bool x54_31_dieOnEnd : 1 = false;
bool x55_24_isFadeOutHelper : 1 = false;
public:
DEFINE_ENTITY
CScriptColorModulate(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CColor& colorA,
const zeus::CColor& colorB, EBlendMode blendMode, float timeA2B, float timeB2A, bool doReverse,
bool resetTargetWhenDone, bool depthCompare, bool depthUpdate, bool depthBackwards, bool active);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager&) override;
CModelFlags CalculateFlags(const zeus::CColor&) const;
void SetTargetFlags(CStateManager&, const CModelFlags&);
static TUniqueId FadeOutHelper(CStateManager& mgr, TUniqueId obj, float fadetime);
static TUniqueId FadeInHelper(CStateManager& mgr, TUniqueId obj, float fadetime);
void End(CStateManager&);
};
} // namespace metaforce