metaforce/Runtime/World/CScriptEMPulse.hpp

37 lines
1.1 KiB
C++

#pragma once
#include <memory>
#include "Runtime/World/CActor.hpp"
namespace metaforce {
class CElementGen;
class CGenDescription;
class CScriptEMPulse : public CActor {
float xe8_duration;
float xec_finalRadius;
float xf0_currentRadius;
float xf4_initialRadius;
float xf8_interferenceDur;
float xfc_;
float x100_interferenceMag;
float x104_;
TCachedToken<CGenDescription> x108_particleDesc;
std::unique_ptr<CElementGen> x114_particleGen;
zeus::CAABox CalculateBoundingBox() const;
public:
DEFINE_ENTITY
CScriptEMPulse(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, float, float, float,
float, float, float, float, CAssetId);
void Accept(IVisitor&) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void CalculateRenderBounds() override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
};
} // namespace metaforce