metaforce/Runtime/World/CScriptGrapplePoint.hpp

29 lines
960 B
C++

#pragma once
#include <string_view>
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CGrappleParameters.hpp"
#include <zeus/CAABox.hpp>
namespace metaforce {
class CScriptGrapplePoint : public CActor {
zeus::CAABox xe8_touchBounds;
CGrappleParameters x100_parameters;
public:
DEFINE_ENTITY
CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& transform,
bool active, const CGrappleParameters& params);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; }
};
} // namespace metaforce