metaforce/Runtime/World/CScriptSpiderBallWaypoint.hpp

41 lines
1.7 KiB
C++

#pragma once
#include <optional>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActor.hpp"
#include <zeus/CAABox.hpp>
namespace metaforce {
class CScriptSpiderBallWaypoint : public CActor {
enum class ECheckActiveWaypoint { Check, SkipCheck };
u32 xe8_;
std::vector<TUniqueId> xec_waypoints;
std::optional<zeus::CAABox> xfc_aabox;
public:
DEFINE_ENTITY
CScriptSpiderBallWaypoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, u32);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Render(CStateManager& mgr) override { CActor::Render(mgr); }
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
std::optional<zeus::CAABox> GetTouchBounds() const override { return xfc_aabox; }
void AccumulateBounds(const zeus::CVector3f& v);
void BuildWaypointListAndBounds(CStateManager& mgr);
void AddPreviousWaypoint(TUniqueId uid);
TUniqueId PreviousWaypoint(const CStateManager& mgr, ECheckActiveWaypoint checkActive) const;
TUniqueId NextWaypoint(const CStateManager& mgr, ECheckActiveWaypoint checkActive) const;
void GetClosestPointAlongWaypoints(CStateManager& mgr, const zeus::CVector3f& ballPos, float maxPointToBallDist,
const CScriptSpiderBallWaypoint*& closestWaypoint, zeus::CVector3f& closestPoint,
zeus::CVector3f& deltaBetweenPoints, float deltaBetweenInterpDist,
zeus::CVector3f& interpDeltaBetweenPoints) const;
void ClearWaypoints() {
xfc_aabox.reset();
xec_waypoints.clear();
}
};
} // namespace metaforce