metaforce/Runtime/Graphics
Luke Street c33674b9ab Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
..
Shaders Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CBooRenderer.cpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CBooRenderer.hpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CCubeModel.cpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CCubeModel.hpp aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
CDrawable.hpp Rename everything 2021-04-10 01:42:06 -07:00
CDrawablePlaneObject.hpp Rename everything 2021-04-10 01:42:06 -07:00
CGraphics.cpp aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
CGraphics.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CGraphicsPalette.hpp RE COutput/InputStream and friends and migrate over 2022-02-21 08:01:05 -08:00
CLight.cpp Remove unnecessary switch from CLight constructor 2021-05-06 10:52:35 -07:00
CLight.hpp Rename everything 2021-04-10 01:42:06 -07:00
CLineRenderer.cpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CLineRenderer.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CMakeLists.txt Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CMetroidModelInstance.hpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CModel.hpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CModelBoo.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CMoviePlayer.cpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CMoviePlayer.hpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CPVSAreaSet.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPVSAreaSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSVisOctree.cpp More refactoring, decouple tweaks from hecl 2022-02-21 08:01:05 -08:00
CPVSVisOctree.hpp Rename everything 2021-04-10 01:42:06 -07:00
CPVSVisSet.cpp aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
CPVSVisSet.hpp Rename everything 2021-04-10 01:42:06 -07:00
CRainSplashGenerator.cpp aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
CRainSplashGenerator.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CSimpleShadow.cpp TexturedQuad fixes, Better controller input handling (needs custom mapping) 2022-02-08 11:18:12 -08:00
CSimpleShadow.hpp Rename everything 2021-04-10 01:42:06 -07:00
CSkinnedModel.cpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CSkinnedModel.hpp Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
CTexture.hpp Lots of Windows fixes; add D3D12; more boo decoupling 2022-02-22 00:53:57 -05:00
CTextureBoo.cpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
CVertexMorphEffect.cpp Rename everything 2021-04-10 01:42:06 -07:00
CVertexMorphEffect.hpp Rename everything 2021-04-10 01:42:06 -07:00
GX.hpp Fully decouple hecl from Metaforce 2022-02-21 08:01:06 -08:00
IRenderer.hpp Rename everything 2021-04-10 01:42:06 -07:00
IWeaponRenderer.cpp Rename everything 2021-04-10 01:42:06 -07:00
IWeaponRenderer.hpp Rename everything 2021-04-10 01:42:06 -07:00