metaforce/Runtime/GuiSys/CHudHelmetInterface.cpp

78 lines
2.4 KiB
C++

#include "CHudHelmetInterface.hpp"
#include "CGuiFrame.hpp"
#include "CGuiCamera.hpp"
#include "GameGlobalObjects.hpp"
#include "CGameState.hpp"
namespace urde
{
CHudHelmetInterface::CHudHelmetInterface(CGuiFrame& helmetFrame)
{
x3c_24_helmetVisibleDebug = true;
x3c_25_helmetVisibleGame = true;
x3c_26_glowVisibleDebug = true;
x3c_27_glowVisibleGame = true;
x40_camera = helmetFrame.GetFrameCamera();
x44_BaseWidget_Pivot = helmetFrame.FindWidget("BaseWidget_Pivot");
x48_BaseWidget_Helmet = helmetFrame.FindWidget("BaseWidget_Helmet");
x4c_BaseWidget_Glow = helmetFrame.FindWidget("BaseWidget_Glow");
x50_BaseWidget_HelmetLight = helmetFrame.FindWidget("BaseWidget_HelmetLight");
x24_pivotPosition = x44_BaseWidget_Pivot->GetIdlePosition();
x50_BaseWidget_HelmetLight->SetColor(g_tweakGuiColors->GetHelmetLightColor());
}
void CHudHelmetInterface::UpdateVisibility()
{
x48_BaseWidget_Helmet->SetVisibility(x3c_24_helmetVisibleDebug && x3c_25_helmetVisibleGame, ETraversalMode::Children);
x4c_BaseWidget_Glow->SetVisibility(x3c_26_glowVisibleDebug && x3c_27_glowVisibleGame, ETraversalMode::Children);
}
void CHudHelmetInterface::Update(float dt)
{
if (x3c_28_hudLagDirty)
{
x3c_28_hudLagDirty = false;
x44_BaseWidget_Pivot->SetTransform(zeus::CTransform(x0_hudLagRotation, x24_pivotPosition + x30_hudLagPosition));
}
}
void CHudHelmetInterface::SetHudLagOffset(const zeus::CVector3f& off)
{
x30_hudLagPosition = off;
x3c_28_hudLagDirty = true;
}
void CHudHelmetInterface::SetHudLagRotation(const zeus::CMatrix3f& rot)
{
x0_hudLagRotation = rot;
x3c_28_hudLagDirty = true;
}
void CHudHelmetInterface::AddHelmetLightValue(float val)
{
x50_BaseWidget_HelmetLight->SetColor(g_tweakGuiColors->GetHelmetLightColor() + zeus::CColor(val, val));
}
void CHudHelmetInterface::UpdateCameraDebugSettings(float fov, float y, float z)
{
x40_camera->SetFov(fov);
x40_camera->SetTransform(zeus::CTransform(x40_camera->GetTransform().buildMatrix3f(), zeus::CVector3f(0.f, y, z)));
}
void CHudHelmetInterface::UpdateHelmetAlpha()
{
zeus::CColor color = zeus::CColor::skWhite;
color.a = g_GameState->GameOptions().GetHelmetAlpha() / 255.f;
x44_BaseWidget_Pivot->SetColor(color);
}
void CHudHelmetInterface::SetIsVisibleDebug(bool helmet, bool glow)
{
x3c_24_helmetVisibleDebug = helmet;
x3c_26_glowVisibleDebug = glow;
UpdateVisibility();
}
}