metaforce/Runtime/World/CScriptActor.hpp

51 lines
1.8 KiB
C++

#ifndef __URDE_CSCRIPTACTOR_HPP__
#define __URDE_CSCRIPTACTOR_HPP__
#include "CPhysicsActor.hpp"
#include "CHealthInfo.hpp"
#include "CDamageVulnerability.hpp"
namespace urde
{
class CScriptActor : public CPhysicsActor
{
protected:
CHealthInfo x258_initialHealth;
CHealthInfo x260_currentHealth;
CDamageVulnerability x268_damageVulnerability;
float x2d0_alphaMax;
float x2d4_alphaMin;
s32 x2d8_;
float x2dc_xrayAlpha;
TUniqueId x2e0_triggerId = kInvalidUniqueId;
bool x2e2_24_ : 1;
bool x2e2_25_dead : 1;
bool x2e2_26_animating : 1;
bool x2e2_27_ : 1;
bool x2e2_28_ : 1;
bool x2e2_29_ : 1;
bool x2e2_30_transposeRotate : 1;
bool x2e2_31_ : 1;
bool x2e3_24_ : 1;
public:
CScriptActor(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const zeus::CAABox& aabb, float, float, const CMaterialList& matList, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, bool, bool, u32, float, bool, bool, bool, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
zeus::CAABox GetSortingBounds(const CStateManager&) const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, int) const;
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
void Touch(CActor&, CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const { return &x268_damageVulnerability; }
CHealthInfo* HealthInfo(CStateManager&) { return &x260_currentHealth; }
};
}
#endif // __URDE_CSCRIPTACTOR_HPP__