metaforce/Runtime/World/CScriptSpawnPoint.hpp

39 lines
1015 B
C++

#ifndef __CSCRIPTSPAWNPOINT_HPP__
#define __CSCRIPTSPAWNPOINT_HPP__
#include "CEntity.hpp"
#include "zeus/CTransform.hpp"
#include "CPlayerState.hpp"
namespace urde
{
class CScriptSpawnPoint : public CEntity
{
zeus::CTransform x34_xf;
std::vector<u32> x64_itemCounts;
union
{
struct
{
bool x10c_24_firstSpawn : 1;
bool x10c_25_morphed : 1;
};
u8 _dummy = 0;
};
public:
CScriptSpawnPoint(TUniqueId, const std::string& name, const CEntityInfo& info,
const zeus::CTransform& xf, const std::vector<u32>& itemCounts,
bool, bool, bool);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager &stateMgr);
bool FirstSpawn() const { return x10c_24_firstSpawn; }
const zeus::CTransform& GetTransform() const { return x34_xf; }
u32 GetPowerup(CPlayerState::EItemType item) const;
};
}
#endif // __CSCRIPTSPAWNPOINT_HPP__