metaforce/Runtime/World/IGameArea.hpp

68 lines
1.9 KiB
C++

#ifndef __URDE_IGAMEAREA_HPP__
#define __URDE_IGAMEAREA_HPP__
#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
class CEntity;
class IGameArea
{
public:
class Dock
{
public:
struct SDockReference
{
u32 x0_area = 0;
s16 x4_dock = 0;
bool x6_loadOther = false;
SDockReference() = default;
};
private:
u32 x0_referenceCount = 0;
std::vector<SDockReference> x4_dockReferences;
rstl::reserved_vector<zeus::CVector3f, 4> x14_planeVertices;
bool x48_isReferenced;
public:
const rstl::reserved_vector<zeus::CVector3f, 4>& GetPlaneVertices() const {return x14_planeVertices;}
u32 GetReferenceCount() const { return x0_referenceCount; }
const std::vector<SDockReference>& GetDockRefs() const { return x4_dockReferences; }
Dock(CInputStream& in, const zeus::CTransform& xf);
TAreaId GetConnectedAreaId(s32 other) const;
s16 GetOtherDockNumber(s32 other) const;
bool GetShouldLoadOther(s32 other) const;
void SetShouldLoadOther(s32 other, bool should);
bool ShouldLoadOtherArea(s32 other) const;
zeus::CVector3f GetPoint(s32 idx) const;
bool IsReferenced() const { return x48_isReferenced; }
void SetReferenceCount(s32 v) { x0_referenceCount = v; x48_isReferenced = true; }
};
virtual bool IGetScriptingMemoryAlways() const=0;
virtual TAreaId IGetAreaId() const=0;
virtual CAssetId IGetAreaAssetId() const=0;
virtual bool IIsActive() const=0;
virtual TAreaId IGetAttachedAreaId(int) const=0;
virtual u32 IGetNumAttachedAreas() const=0;
virtual CAssetId IGetStringTableAssetId() const=0;
virtual const zeus::CTransform& IGetTM() const=0;
};
enum class EChain
{
Invalid = -1,
ToDeallocate,
Deallocated,
Loading,
Alive,
AliveJudgement
};
}
#endif // __URDE_IGAMEAREA_HPP__