metaforce/Runtime/IMain.hpp

63 lines
1.7 KiB
C++

#pragma once
#include "Runtime/RetroTypes.hpp"
#include "Runtime/CMainFlowBase.hpp"
#include "Runtime/ConsoleVariables/FileStoreManager.hpp"
#include <amuse/amuse.hpp>
#include <boo/audiodev/IAudioVoiceEngine.hpp>
namespace metaforce {
class Console;
class CVarManager;
enum class ERegion { USA, JPN, PAL, KOR };
enum class EGame {
Invalid = 0,
MetroidPrime1,
MetroidPrime2,
MetroidPrime3,
MetroidPrimeTrilogy,
};
enum class EPlatform {
GameCube,
Wii,
};
struct MetaforceVersionInfo {
std::string version;
ERegion region;
EGame game;
EPlatform platform;
std::string gameTitle;
};
class CStopwatch;
enum class EGameplayResult { None, Win, Lose, Playing };
class IMain {
public:
virtual ~IMain() = default;
virtual void Init(const FileStoreManager& storeMgr, CVarManager* cvarMgr,
boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) = 0;
virtual void Draw() = 0;
virtual bool Proc(float dt) = 0;
virtual void Shutdown() = 0;
virtual EClientFlowStates GetFlowState() const = 0;
virtual void SetFlowState(EClientFlowStates) = 0;
virtual size_t GetExpectedIdSize() const = 0;
virtual void WarmupShaders() = 0;
virtual EGame GetGame() const = 0;
virtual ERegion GetRegion() const = 0;
virtual bool IsPAL() const = 0;
virtual bool IsJapanese() const = 0;
virtual bool IsUSA() const = 0;
virtual bool IsKorean() const = 0;
virtual bool IsTrilogy() const = 0;
virtual std::string GetGameTitle() const = 0;
virtual std::string_view GetVersionString() const = 0;
virtual void Quit() = 0;
virtual bool IsPaused() const = 0;
virtual void SetPaused(bool b) = 0;
};
} // namespace metaforce