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			30 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "World/CScriptActor.hpp"
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| #include "World/CDamageInfo.hpp"
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| 
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| namespace urde {
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| class CFlameThrower;
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| namespace MP1 {
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| class CActorContraption : public CScriptActor {
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|   /* AKA Why Zoid?!?!?!? */
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|   std::vector<std::pair<TUniqueId, std::string>> x2e8_children;
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|   TToken<CGenDescription> x300_flameThrowerGen;
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|   CAssetId x308_flameFxId;
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|   CDamageInfo x30c_dInfo;
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| 
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| public:
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|   CActorContraption(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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|                     const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
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|                     const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool);
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| 
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|   void Accept(IVisitor& visitor);
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|   void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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|   void Think(float, CStateManager&);
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|   void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt);
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|   CFlameThrower* CreateFlameThrower(std::string_view, CStateManager&);
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|   void ResetFlameThrowers(CStateManager& mgr);
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| };
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| } // namespace MP1
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| } // namespace urde
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