.. |
CActorLights.cpp
|
Various lighting fixes
|
2022-05-12 01:10:06 -04:00 |
CActorLights.hpp
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Begin transitioning to new CModel/CCubeModel & friends
|
2022-02-25 02:45:25 -05:00 |
CAdditiveAnimPlayback.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CAdditiveAnimPlayback.hpp
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More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CAdditiveBodyState.cpp
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Decomp fix for CAdditiveBodyState
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2022-11-11 00:08:21 +02:00 |
CAdditiveBodyState.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAllFormatsAnimSource.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CAllFormatsAnimSource.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimCharacterSet.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CAnimCharacterSet.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimData.cpp
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Use GXCopyTex; various implementations
|
2022-08-09 02:10:51 -04:00 |
CAnimData.hpp
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Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
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2022-03-10 18:56:50 -05:00 |
CAnimPOIData.cpp
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RE COutput/InputStream and friends and migrate over
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2022-02-21 08:01:05 -08:00 |
CAnimPOIData.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimPerSegmentData.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimPlaybackParms.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimSource.cpp
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CAnimSource: Fixes for frame interpolation
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2022-03-12 13:55:12 -05:00 |
CAnimSource.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimSourceReader.cpp
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CAnimSourceReader: Fixes in VGetAdvancementResults, VAdvanceView, VReverseView
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2022-05-12 12:10:01 -04:00 |
CAnimSourceReader.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimSysContext.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeAnimReaderContainer.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeAnimReaderContainer.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimTreeBlend.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeBlend.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeDoubleChild.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeDoubleChild.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimTreeLoopIn.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeLoopIn.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimTreeNode.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeNode.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeSequence.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimTreeSequence.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimTreeSingleChild.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeSingleChild.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimTreeTimeScale.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimTreeTimeScale.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimTreeTransition.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeTransition.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeTweenBase.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimTreeTweenBase.hpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAnimation.cpp
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RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CAnimation.hpp
|
More refactoring, decouple tweaks from hecl
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2022-02-21 08:01:05 -08:00 |
CAnimationDatabase.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimationDatabaseGame.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimationDatabaseGame.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimationManager.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimationManager.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CAnimationSet.cpp
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More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CAnimationSet.hpp
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More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CAssetFactory.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CAssetFactory.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBodyController.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBodyController.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CBodyState.cpp
|
Decomp fix for CBSFall::Start
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2022-10-28 16:38:55 +03:00 |
CBodyState.hpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CBodyStateCmdMgr.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CBodyStateCmdMgr.hpp
|
Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBodyStateInfo.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CBodyStateInfo.hpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CBoneTracking.cpp
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Reformat pass
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2021-06-07 12:29:18 -07:00 |
CBoneTracking.hpp
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Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CBoolPOINode.cpp
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RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CBoolPOINode.hpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCharAnimTime.cpp
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Rename everything
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2021-04-10 01:42:06 -07:00 |
CCharAnimTime.hpp
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More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CCharLayoutInfo.cpp
|
Remove athena from Runtime, use raw zlib in bintoc rather than gzip
|
2022-02-21 22:59:47 -08:00 |
CCharLayoutInfo.hpp
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More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CCharacterFactory.cpp
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Implement CVertexMorphEffect & CSkinnedModelWithAvgNormals (prev. CMorphableSkinnedModel)
|
2022-03-10 18:56:50 -05:00 |
CCharacterFactory.hpp
|
ci: Add libgtk-3-dev, disable freetype in macOS build
|
2022-03-16 02:33:39 -04:00 |
CCharacterInfo.cpp
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More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CCharacterInfo.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CCharacterSet.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CCharacterSet.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CEffectComponent.cpp
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RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CEffectComponent.hpp
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More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CFBStreamedAnimReader.cpp
|
Guess how long it took to find this one number
|
2022-03-10 02:29:02 -05:00 |
CFBStreamedAnimReader.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CFBStreamedCompression.cpp
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More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CFBStreamedCompression.hpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CGroundMovement.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CGroundMovement.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CHalfTransition.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CHalfTransition.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CHierarchyPoseBuilder.cpp
|
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
|
2022-03-10 01:33:17 -05:00 |
CHierarchyPoseBuilder.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CIkChain.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CIkChain.hpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CInt32POINode.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CInt32POINode.hpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CLayoutDescription.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMakeLists.txt
|
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
|
2022-03-10 01:33:17 -05:00 |
CMetaAnimBlend.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimBlend.hpp
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More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimFactory.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimFactory.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimPhaseBlend.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimPhaseBlend.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimPlay.cpp
|
Rename everything
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2021-04-10 01:42:06 -07:00 |
CMetaAnimPlay.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimRandom.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimRandom.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimSequence.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMetaAnimSequence.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaTransFactory.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMetaTransFactory.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaTransMetaAnim.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMetaTransMetaAnim.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaTransPhaseTrans.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMetaTransPhaseTrans.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaTransSnap.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CMetaTransSnap.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CMetaTransTrans.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CMetaTransTrans.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CModelData.cpp
|
Use GXCopyTex; various implementations
|
2022-08-09 02:10:51 -04:00 |
CModelData.hpp
|
Use GXCopyTex; various implementations
|
2022-08-09 02:10:51 -04:00 |
CPASAnimInfo.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPASAnimInfo.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CPASAnimParm.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPASAnimParmData.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPASAnimParmData.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPASAnimState.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CPASAnimState.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CPASDatabase.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CPASDatabase.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CPASParmInfo.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CPASParmInfo.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CPOINode.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CPOINode.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CParticleData.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CParticleData.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CParticleDatabase.cpp
|
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
|
2022-03-10 01:33:17 -05:00 |
CParticleDatabase.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CParticleGenInfo.cpp
|
Begin transitioning to new CModel/CCubeModel & friends
|
2022-02-25 02:45:25 -05:00 |
CParticleGenInfo.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CParticlePOINode.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CParticlePOINode.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CPoseAsTransforms.cpp
|
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
|
2022-03-10 01:33:17 -05:00 |
CPoseAsTransforms.hpp
|
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
|
2022-03-10 01:33:17 -05:00 |
CPrimitive.cpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CPrimitive.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CRagDoll.cpp
|
Use EntityList instead of `rstl::resverved_vector<TUniqueId, 1024>' directly
|
2021-06-06 17:07:45 -07:00 |
CRagDoll.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSegId.hpp
|
CSegId is 32 bits in files
|
2022-02-21 08:01:06 -08:00 |
CSegIdList.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CSegIdList.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CSegStatementSet.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSegStatementSet.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSequenceHelper.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSequenceHelper.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSkinRules.cpp
|
Runtime: Windows compile fixes
|
2022-05-03 20:27:19 -04:00 |
CSkinRules.hpp
|
Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
|
2022-03-10 01:33:17 -05:00 |
CSoundPOINode.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CSoundPOINode.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CSteeringBehaviors.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CSteeringBehaviors.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CTimeScaleFunctions.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTimeScaleFunctions.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTransition.cpp
|
RE COutput/InputStream and friends and migrate over
|
2022-02-21 08:01:05 -08:00 |
CTransition.hpp
|
More refactoring, decouple tweaks from hecl
|
2022-02-21 08:01:05 -08:00 |
CTransitionDatabase.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTransitionDatabaseGame.cpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
CTransitionDatabaseGame.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTransitionManager.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTransitionManager.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTreeUtils.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CTreeUtils.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
CharacterCommon.cpp
|
Add default case to AnimationStateToStr
|
2021-05-29 18:45:08 -04:00 |
CharacterCommon.hpp
|
Inspect window filter & Patterned body state info
|
2021-05-29 18:45:07 -04:00 |
IAnimReader.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IAnimReader.hpp
|
Reformat pass
|
2021-06-07 12:29:18 -07:00 |
IMetaAnim.cpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IMetaAnim.hpp
|
De-hardcode max entity count
|
2021-06-06 16:53:41 -07:00 |
IMetaTrans.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
IVaryingAnimationTimeScale.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |
TSegIdMap.hpp
|
Rename everything
|
2021-04-10 01:42:06 -07:00 |