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64 lines
1.0 KiB
C++
64 lines
1.0 KiB
C++
#include "CAuxWeapon.hpp"
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namespace urde
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{
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CAuxWeapon::CAuxWeapon(TUniqueId id)
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{
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}
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void CAuxWeapon::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&)
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{
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}
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bool CAuxWeapon::IsComboFxActive(const CStateManager& mgr) const
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{
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return false;
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}
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void CAuxWeapon::Load(CPlayerState::EBeamId curBeam, CStateManager& mgr)
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{
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}
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void CAuxWeapon::StopComboFx(CStateManager& mgr, bool b1)
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{
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}
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bool CAuxWeapon::UpdateComboFx(float dt, const zeus::CVector3f& scale, const zeus::CVector3f& pos,
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const zeus::CTransform& xf, CStateManager& mgr)
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{
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return false;
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}
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void CAuxWeapon::Fire(bool underwater, CPlayerState::EBeamId currentBeam, EChargeState chargeState,
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const zeus::CTransform& xf, CStateManager& mgr, EWeaponType type, TUniqueId homingId)
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{
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}
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void CAuxWeapon::LoadIdle()
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{
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}
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void CAuxWeapon::RenderMuzzleFx() const
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{
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}
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TUniqueId CAuxWeapon::HasTarget(const CStateManager& mgr) const
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{
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return {};
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}
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void CAuxWeapon::SetNewTarget(TUniqueId targetId, CStateManager& mgr)
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{
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}
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}
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