metaforce/DataSpec/DNAMP1/ScriptObjects/EnergyBall.hpp

40 lines
820 B
C++

#ifndef _DNAMP1_ENERGYBALL_HPP_
#define _DNAMP1_ENERGYBALL_HPP_
#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
namespace Retro
{
namespace DNAMP1
{
struct EnergyBall : IScriptObject
{
DECL_YAML
String<-1> name;
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
PatternedInfo patternedInfo;
ActorParameters actorParameters;
Value<atUint32> unknown1;
Value<float> unknown2;
DamageInfo damageInfo1;
Value<float> unknown3;
UniqueID32 texture;
Value<atUint32> soundID1;
UniqueID32 particle1;
UniqueID32 elsc;
Value<atUint32> soundID2;
Value<float> unknown4;
Value<float> unknown5;
UniqueID32 particle2;
DamageInfo damageInfo2;
Value<float> unknown6;
};
}
}
#endif