metaforce/Runtime/Graphics/IRenderer.hpp

114 lines
4.7 KiB
C++

#pragma once
#include <vector>
#include "../RetroTypes.hpp"
#include "../CToken.hpp"
#include "zeus/CAABox.hpp"
#include "zeus/CPlane.hpp"
#include "zeus/CFrustum.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CRectangle.hpp"
#include "CGraphics.hpp"
namespace urde
{
class CMetroidModelInstance;
class CLight;
class CAreaOctTree;
class CParticleGen;
class CModel;
struct SShader;
class CSkinnedModel;
class CPVSVisSet;
struct CAreaRenderOctTree;
struct CModelFlags;
class IRenderer
{
public:
typedef void(*TDrawableCallback)(const void*, const void*, int);
using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
enum class EDrawableSorting
{
SortedCallback,
UnsortedCallback
};
enum class EDebugOption
{
Zero,
One
};
enum class EPrimitiveType
{
};
virtual ~IRenderer() = default;
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int,
const SShader*)=0;
virtual void EnablePVS(const CPVSVisSet&, u32)=0;
virtual void DisablePVS()=0;
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0;
virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask)=0;
virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false)=0;
virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask)=0;
virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask)=0;
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly)=0;
virtual void PostRenderFogs()=0;
virtual void AddParticleGen(const CParticleGen&)=0;
virtual void AddParticleGen(const CParticleGen&, const zeus::CVector3f&, const zeus::CAABox&)=0;
virtual void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int)=0;
virtual void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting)=0;
virtual void SetDrawableCallback(TDrawableCallback, const void*)=0;
virtual void SetWorldViewpoint(const zeus::CTransform&)=0;
virtual void SetPerspective(float, float, float, float, float)=0;
virtual void SetPerspective(float, float, float, float)=0;
virtual std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool, float, float)=0;
virtual void SetClippingPlanes(const zeus::CFrustum&)=0;
virtual void SetViewport(int, int, int, int)=0;
//virtual void SetDepthReadWrite(bool, bool)=0;
//virtual void SetBlendMode_AdditiveAlpha()=0;
//virtual void SetBlendMode_AlphaBlended()=0;
//virtual void SetBlendMode_NoColorWrite()=0;
//virtual void SetBlendMode_ColorMultiply()=0;
//virtual void SetBlendMode_InvertDst()=0;
//virtual void SetBlendMode_InvertSrc()=0;
//virtual void SetBlendMode_Replace()=0;
//virtual void SetBlendMode_AdditiveDestColor()=0;
virtual void SetDebugOption(EDebugOption, int)=0;
virtual void BeginScene()=0;
virtual void EndScene()=0;
//virtual void BeginPrimitive(EPrimitiveType, int)=0;
//virtual void BeginLines(int)=0;
//virtual void BeginLineStrip(int)=0;
//virtual void BeginTriangles(int)=0;
//virtual void BeginTriangleStrip(int)=0;
//virtual void BeginTriangleFan(int)=0;
//virtual void PrimVertex(const zeus::CVector3f&)=0;
//virtual void PrimNormal(const zeus::CVector3f&)=0;
//virtual void PrimColor(float, float, float, float)=0;
//virtual void PrimColor(const zeus::CColor&)=0;
//virtual void EndPrimitive()=0;
virtual void SetAmbientColor(const zeus::CColor&)=0;
virtual void DrawString(const char*, int, int)=0;
virtual u32 GetFPS()=0;
virtual void CacheReflection(TReflectionCallback, void*, bool)=0;
virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0;
virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&)=0;
virtual void DrawXRayOutline(const zeus::CAABox&)=0;
virtual void SetWireframeFlags(int)=0;
virtual void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&)=0;
virtual void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*, const CSkinnedModel*)=0;
virtual void SetThermal(bool, float, const zeus::CColor&)=0;
virtual void SetThermalColdScale(float scale)=0;
virtual void DoThermalBlendCold()=0;
virtual void DoThermalBlendHot()=0;
virtual u32 GetStaticWorldDataSize()=0;
virtual void PrepareDynamicLights(const std::vector<CLight>& lights)=0;
virtual void SetWorldLightMultiplyColor(const zeus::CColor& color)=0;
virtual void SetWorldLightFadeLevel(float level)=0;
};
}