metaforce/Runtime/Particle
Jack Andersen 9f0e9a808b Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
..
CCollisionResponseData.cpp Unify factory return type 2016-03-30 17:38:03 -07:00
CCollisionResponseData.hpp Unify factory return type 2016-03-30 17:38:03 -07:00
CColorElement.cpp Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
CColorElement.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CDecalDataFactory.cpp Unify factory return type 2016-03-30 17:38:03 -07:00
CDecalDataFactory.hpp Unify factory return type 2016-03-30 17:38:03 -07:00
CDecalDescription.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
CDecalDescription.hpp Add DPSC and WPSC 2016-03-28 17:07:38 -07:00
CDecalManager.cpp Codebase refactor 2015-08-18 12:51:54 -10:00
CDecalManager.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CElectricDescription.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
CElectricDescription.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CElementGen.cpp Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
CElementGen.hpp Rename EVNT structs to match the engine 2016-03-18 19:04:12 -07:00
CElementGenShaders.hpp boo lambda-API refactor 2016-03-30 09:16:01 -10:00
CElementGenShadersGLSL.cpp Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
CElementGenShadersHLSL.cpp Boo D3D lambda sync 2016-03-30 10:44:19 -10:00
CElementGenShadersMetal.cpp Implement Metal lighting shader 2016-04-03 20:16:03 -10:00
CEmitterElement.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CEmitterElement.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CFlameWarp.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CFlameWarp.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CGenDescription.hpp Merge branch 'master' into urde-tags 2016-03-04 14:03:41 -10:00
CIntElement.cpp Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
CIntElement.hpp Rename EVNT structs to match the engine 2016-03-18 19:04:12 -07:00
CMakeLists.txt Retail offsets added 2016-03-02 15:06:42 -10:00
CModVectorElement.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CModVectorElement.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CParticleDataFactory.cpp Add Global Project 2016-04-02 01:44:23 -07:00
CParticleDataFactory.hpp Unify factory return type 2016-03-30 17:38:03 -07:00
CParticleElectric.cpp CGuiLight imps 2016-03-16 10:49:35 -10:00
CParticleElectric.hpp More CRasterFont work, CParticleElectric stub 2016-03-15 16:44:59 -07:00
CParticleElectricDataFactory.cpp Unify factory return type 2016-03-30 17:38:03 -07:00
CParticleElectricDataFactory.hpp Unify factory return type 2016-03-30 17:38:03 -07:00
CParticleGen.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CParticleGen.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CParticleGlobals.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CParticleGlobals.hpp Rename EVNT structs to match the engine 2016-03-18 19:04:12 -07:00
CParticleSwoosh.cpp CGuiLight imps 2016-03-16 10:49:35 -10:00
CParticleSwoosh.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CParticleSwooshDataFactory.cpp Unify factory return type 2016-03-30 17:38:03 -07:00
CParticleSwooshDataFactory.hpp Unify factory return type 2016-03-30 17:38:03 -07:00
CProjectileWeaponDataFactory.cpp Unify factory return type 2016-03-30 17:38:03 -07:00
CProjectileWeaponDataFactory.hpp Unify factory return type 2016-03-30 17:38:03 -07:00
CRealElement.cpp Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
CRealElement.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CSpawnSystemKeyframeData.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CSpawnSystemKeyframeData.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CSwooshDescription.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
CSwooshDescription.hpp Add more particle DNAs 2016-03-28 01:54:02 -07:00
CUVElement.cpp Humungous refactor 2016-03-04 13:04:53 -10:00
CUVElement.hpp Add Global Project 2016-04-02 01:44:23 -07:00
CVectorElement.cpp Windows Fixes; D3D depth support 2016-04-02 19:25:34 -10:00
CVectorElement.hpp Rename EVNT structs to match the engine 2016-03-18 19:04:12 -07:00
CWarp.cpp more stubs 2015-08-20 14:06:39 -10:00
CWarp.hpp Humungous refactor 2016-03-04 13:04:53 -10:00
CWeaponDescription.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
CWeaponDescription.hpp Add DPSC and WPSC 2016-03-28 17:07:38 -07:00
IElement.hpp Humungous refactor 2016-03-04 13:04:53 -10:00