mirror of https://github.com/AxioDL/metaforce.git
488 lines
22 KiB
C++
488 lines
22 KiB
C++
#include <Runtime/GameGlobalObjects.hpp>
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#include "CFluidPlane.hpp"
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#include "CSimplePool.hpp"
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#include "CRipple.hpp"
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#include "CScriptWater.hpp"
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#include "CStateManager.hpp"
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namespace urde {
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CFluidPlane::CFluidPlane(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, float alpha,
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EFluidType fluidType, float rippleIntensity, const CFluidUVMotion& motion)
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: x4_texPattern1Id(texPattern1)
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, x8_texPattern2Id(texPattern2)
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, xc_texColorId(texColor)
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, x40_alpha(alpha)
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, x44_fluidType(fluidType)
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, x48_rippleIntensity(rippleIntensity)
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, x4c_uvMotion(motion) {
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if (g_ResFactory->GetResourceTypeById(texPattern1) == FOURCC('TXTR'))
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x10_texPattern1 = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), texPattern1});
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if (g_ResFactory->GetResourceTypeById(texPattern2) == FOURCC('TXTR'))
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x20_texPattern2 = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), texPattern2});
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if (g_ResFactory->GetResourceTypeById(texColor) == FOURCC('TXTR'))
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x30_texColor = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), texColor});
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}
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float CFluidPlane::ProjectRippleVelocity(float baseI, float velDot) const {
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float tmp = 0.5f * baseI * velDot * velDot;
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if (tmp != 0.f)
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tmp = std::sqrt(tmp);
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if (tmp >= 160.f)
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return 1.f;
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return tmp / 160.f;
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}
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float CFluidPlane::CalculateRippleIntensity(float baseI) const {
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float mul;
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switch (x44_fluidType) {
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case EFluidType::NormalWater:
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mul = g_tweakGame->GetRippleIntensityNormal();
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break;
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case EFluidType::PoisonWater:
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mul = g_tweakGame->GetRippleIntensityPoison();
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break;
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case EFluidType::Lava:
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mul = g_tweakGame->GetRippleIntensityLava();
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break;
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case EFluidType::PhazonFluid:
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case EFluidType::Four:
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mul = 0.8f;
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break;
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case EFluidType::ThickLava:
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mul = 1.f;
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break;
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}
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return zeus::clamp(0.f, baseI * mul * (1.f - x48_rippleIntensity + 0.5f), 1.f);
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}
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void CFluidPlane::AddRipple(float mag, TUniqueId rippler, const zeus::CVector3f& center, CScriptWater& water,
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CStateManager& mgr) {
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if (!water.CanRippleAtPoint(center))
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return;
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mag = CalculateRippleIntensity(mag);
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mgr.GetFluidPlaneManager()->RippleManager().AddRipple(CRipple(rippler, center, mag));
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}
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void CFluidPlane::AddRipple(float intensity, TUniqueId rippler, const zeus::CVector3f& center,
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const zeus::CVector3f& velocity, const CScriptWater& water, CStateManager& mgr,
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const zeus::CVector3f& upVec) {
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if (!water.CanRippleAtPoint(center))
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return;
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intensity = CalculateRippleIntensity(ProjectRippleVelocity(intensity, upVec.dot(velocity)));
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mgr.GetFluidPlaneManager()->RippleManager().AddRipple(CRipple(rippler, center, intensity));
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}
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void CFluidPlane::AddRipple(const CRipple& ripple, const CScriptWater& water, CStateManager& mgr) {
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if (!water.CanRippleAtPoint(ripple.GetCenter()))
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return;
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mgr.GetFluidPlaneManager()->RippleManager().AddRipple(ripple);
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}
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void CFluidPlane::RenderStripWithRipples(float curY, const CFluidPlaneRender::SHFieldSample (&heights)[46][46],
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const u8 (&flags)[9][9], int startYDiv,
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const CFluidPlaneRender::SPatchInfo& info,
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std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const {
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m_shader->bindRegular();
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int yTile = (startYDiv + CFluidPlaneRender::numSubdivisionsInTile - 1) / CFluidPlaneRender::numSubdivisionsInTile;
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int endXTile =
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(info.x0_xSubdivs + CFluidPlaneRender::numSubdivisionsInTile - 4) / CFluidPlaneRender::numSubdivisionsInTile;
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int midDiv = CFluidPlaneRender::numSubdivisionsInTile / 2;
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float tileMid = info.x18_rippleResolution * midDiv;
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float yMin = curY;
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float yMid = curY + tileMid;
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float curX = info.x4_localMin.x();
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int gridCell = info.x28_tileX + info.x2a_gridDimX * (info.x2e_tileY + yTile - 1);
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int xTile = 1;
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int tileSpan;
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for (int i = 1; i < info.x0_xSubdivs - 2; i += CFluidPlaneRender::numSubdivisionsInTile * tileSpan,
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gridCell += tileSpan, xTile += tileSpan, curX += info.x14_tileSize * tileSpan) {
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tileSpan = 1;
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if (info.x30_gridFlags && !info.x30_gridFlags[gridCell])
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continue;
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if ((flags[yTile][xTile] & 0x1f) == 0x1f) {
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for (; xTile + tileSpan <= endXTile; ++tileSpan) {
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if ((flags[yTile][xTile + tileSpan] & 0x1f) != 0x1f)
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break;
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if (info.x30_gridFlags && !info.x30_gridFlags[gridCell + tileSpan])
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break;
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}
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int stripDivCount = tileSpan * CFluidPlaneRender::numSubdivisionsInTile + 1;
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int remSubdivs = CFluidPlaneRender::numSubdivisionsInTile;
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std::function<void(float x, float y, const CFluidPlaneRender::SHFieldSample& samp)> func;
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switch (info.x37_normalMode) {
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case CFluidPlaneRender::NormalMode::None:
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func = [&](float x, float y, const CFluidPlaneRender::SHFieldSample& samp) {
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vOut.emplace_back(zeus::CVector3f(x, y, samp.height));
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};
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break;
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case CFluidPlaneRender::NormalMode::NoNormals:
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func = [&](float x, float y, const CFluidPlaneRender::SHFieldSample& samp) {
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vOut.emplace_back(zeus::CVector3f(x, y, samp.height), samp.MakeColor(info));
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};
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break;
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case CFluidPlaneRender::NormalMode::Normals:
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func = [&](float x, float y, const CFluidPlaneRender::SHFieldSample& samp) {
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vOut.emplace_back(zeus::CVector3f(x, y, samp.height), samp.MakeNormal(), samp.MakeColor(info));
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};
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break;
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case CFluidPlaneRender::NormalMode::NBT:
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func = [&](float x, float y, const CFluidPlaneRender::SHFieldSample& samp) {
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vOut.emplace_back(zeus::CVector3f(x, y, samp.height), samp.MakeNormal(), samp.MakeBinormal(),
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samp.MakeTangent(), samp.MakeColor(info));
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};
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break;
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}
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float curTileY = yMin;
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int curYDiv = startYDiv;
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for (; remSubdivs > 0; --remSubdivs, ++curYDiv, curTileY += info.x18_rippleResolution) {
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size_t start = vOut.size();
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float curTileX = curX;
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for (int v = 0; v < stripDivCount; ++v) {
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func(curTileX, curTileY, heights[curYDiv][i + v]);
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func(curTileX, curTileY + info.x18_rippleResolution, heights[curYDiv + 1][i + v]);
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curTileX += info.x18_rippleResolution;
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}
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CGraphics::DrawArray(start, vOut.size() - start);
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}
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} else {
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bool r19 = (flags[yTile + 1][xTile] & 0x2) != 0; // North
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bool r16 = (flags[yTile][xTile - 1] & 0x8) != 0; // West
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bool r18 = (flags[yTile][xTile + 1] & 0x4) != 0; // East
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bool r17 = (flags[yTile - 1][xTile] & 0x1) != 0; // South
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int r6 = (r19 ? CFluidPlaneRender::numSubdivisionsInTile : 1) + 2;
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r6 += r18 ? CFluidPlaneRender::numSubdivisionsInTile : 1;
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r6 += r17 ? CFluidPlaneRender::numSubdivisionsInTile : 1;
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r6 += r16 ? CFluidPlaneRender::numSubdivisionsInTile : 1;
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if (r6 == 6 && (info.x37_normalMode == CFluidPlaneRender::NormalMode::Normals ||
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info.x37_normalMode == CFluidPlaneRender::NormalMode::NBT)) {
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for (; xTile + tileSpan <= endXTile; ++tileSpan) {
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if ((flags[yTile][xTile + tileSpan] & 0x1f) == 0x1f)
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break;
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if (info.x30_gridFlags && !info.x30_gridFlags[gridCell + tileSpan])
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break;
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if ((flags[yTile + 1][xTile + tileSpan] & 0x2) != 0x0)
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break;
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if ((flags[yTile][xTile + tileSpan + 1] & 0x4) != 0x0)
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break;
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if ((flags[yTile - 1][xTile + tileSpan] & 0x1) != 0x0)
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break;
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}
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int stripDivCount = tileSpan + 1;
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size_t start = vOut.size();
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switch (info.x37_normalMode) {
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case CFluidPlaneRender::NormalMode::Normals: {
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int curYDiv0 = startYDiv;
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int curYDiv1 = startYDiv + CFluidPlaneRender::numSubdivisionsInTile;
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float curTileX = curX;
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for (int v = 0; v < stripDivCount; ++v) {
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int curXDiv = v * CFluidPlaneRender::numSubdivisionsInTile + i;
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const CFluidPlaneRender::SHFieldSample& samp0 = heights[curYDiv0][curXDiv];
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const CFluidPlaneRender::SHFieldSample& samp1 = heights[curYDiv1][curXDiv];
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vOut.emplace_back(zeus::CVector3f(curTileX, yMin, samp0.height), samp0.MakeNormal(), samp0.MakeColor(info));
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vOut.emplace_back(zeus::CVector3f(curTileX, yMin + info.x14_tileSize, samp1.height), samp1.MakeNormal(),
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samp1.MakeColor(info));
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curTileX += info.x14_tileSize;
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}
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break;
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}
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case CFluidPlaneRender::NormalMode::NBT: {
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int curYDiv0 = startYDiv;
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int curYDiv1 = startYDiv + CFluidPlaneRender::numSubdivisionsInTile;
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float curTileX = curX;
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for (int v = 0; v < stripDivCount; ++v) {
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int curXDiv = v * CFluidPlaneRender::numSubdivisionsInTile + i;
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const CFluidPlaneRender::SHFieldSample& samp0 = heights[curYDiv0][curXDiv];
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const CFluidPlaneRender::SHFieldSample& samp1 = heights[curYDiv1][curXDiv];
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vOut.emplace_back(zeus::CVector3f(curTileX, yMin, samp0.height), samp0.MakeNormal(), samp0.MakeBinormal(),
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samp0.MakeTangent(), samp0.MakeColor(info));
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vOut.emplace_back(zeus::CVector3f(curTileX, yMin + info.x14_tileSize, samp1.height), samp1.MakeNormal(),
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samp1.MakeBinormal(), samp1.MakeTangent(), samp1.MakeColor(info));
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curTileX += info.x14_tileSize;
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}
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break;
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}
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default:
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break;
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}
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CGraphics::DrawArray(start, vOut.size() - start);
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} else {
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TriFanToStrip<CFluidPlaneShader::Vertex> toStrip(vOut);
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std::function<void(float x, float y, const CFluidPlaneRender::SHFieldSample& samp)> func;
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switch (info.x37_normalMode) {
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case CFluidPlaneRender::NormalMode::None:
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func = [&](float x, float y, const CFluidPlaneRender::SHFieldSample& samp) {
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toStrip.EmplaceVert(zeus::CVector3f(x, y, samp.height));
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};
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break;
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case CFluidPlaneRender::NormalMode::NoNormals:
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func = [&](float x, float y, const CFluidPlaneRender::SHFieldSample& samp) {
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toStrip.EmplaceVert(zeus::CVector3f(x, y, samp.height), samp.MakeColor(info));
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};
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break;
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case CFluidPlaneRender::NormalMode::Normals:
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func = [&](float x, float y, const CFluidPlaneRender::SHFieldSample& samp) {
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toStrip.EmplaceVert(zeus::CVector3f(x, y, samp.height), samp.MakeNormal(), samp.MakeColor(info));
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};
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break;
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case CFluidPlaneRender::NormalMode::NBT:
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func = [&](float x, float y, const CFluidPlaneRender::SHFieldSample& samp) {
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toStrip.EmplaceVert(zeus::CVector3f(x, y, samp.height), samp.MakeNormal(), samp.MakeBinormal(),
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samp.MakeTangent(), samp.MakeColor(info));
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};
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break;
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}
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func(tileMid + curX, yMid, heights[startYDiv + midDiv][i + midDiv]);
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int curXDiv = i;
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int curYDiv = startYDiv + CFluidPlaneRender::numSubdivisionsInTile;
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float curTileX = curX;
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float curTileY = yMin + info.x14_tileSize;
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for (int v = 0; v < (r19 ? CFluidPlaneRender::numSubdivisionsInTile : 1); ++v) {
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const CFluidPlaneRender::SHFieldSample& samp = heights[curYDiv][curXDiv + v];
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func(curTileX, curTileY, samp);
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curTileX += info.x18_rippleResolution;
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}
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curXDiv = i + CFluidPlaneRender::numSubdivisionsInTile;
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curYDiv = startYDiv + CFluidPlaneRender::numSubdivisionsInTile;
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curTileX = curX + info.x14_tileSize;
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curTileY = yMin + info.x14_tileSize;
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for (int v = 0; v < (r18 ? CFluidPlaneRender::numSubdivisionsInTile : 1); ++v) {
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const CFluidPlaneRender::SHFieldSample& samp = heights[curYDiv - v][curXDiv];
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func(curTileX, curTileY, samp);
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curTileY -= info.x18_rippleResolution;
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}
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curXDiv = i + CFluidPlaneRender::numSubdivisionsInTile;
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curYDiv = startYDiv;
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curTileX = curX + info.x14_tileSize;
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curTileY = yMin;
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for (int v = 0; v < (r17 ? CFluidPlaneRender::numSubdivisionsInTile : 1); ++v) {
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const CFluidPlaneRender::SHFieldSample& samp = heights[curYDiv][curXDiv - v];
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func(curTileX, curTileY, samp);
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curTileX -= info.x18_rippleResolution;
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}
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curXDiv = i;
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curYDiv = startYDiv;
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curTileX = curX;
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curTileY = yMin;
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if (r16) {
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for (int v = 0; v < CFluidPlaneRender::numSubdivisionsInTile + 1; ++v) {
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const CFluidPlaneRender::SHFieldSample& samp = heights[curYDiv + v][curXDiv];
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func(curTileX, curTileY, samp);
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curTileY += info.x18_rippleResolution;
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}
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} else {
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{
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const CFluidPlaneRender::SHFieldSample& samp = heights[curYDiv][curXDiv];
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func(curTileX, curTileY, samp);
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}
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curTileY += info.x14_tileSize;
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{
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const CFluidPlaneRender::SHFieldSample& samp =
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heights[curYDiv + CFluidPlaneRender::numSubdivisionsInTile][curXDiv];
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func(curTileX, curTileY, samp);
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}
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}
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toStrip.Draw();
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}
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}
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}
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}
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void CFluidPlane::RenderPatch(const CFluidPlaneRender::SPatchInfo& info,
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const CFluidPlaneRender::SHFieldSample (&heights)[46][46], const u8 (&flags)[9][9],
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bool noRipples, bool flagIs1, std::vector<CFluidPlaneShader::Vertex>& vOut,
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std::vector<CFluidPlaneShader::PatchVertex>& pvOut) const {
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if (noRipples) {
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m_shader->bindRegular();
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float xMin = info.x4_localMin.x();
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float yMin = info.x4_localMin.y();
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float xMax = info.x18_rippleResolution * (info.x0_xSubdivs - 2) + xMin;
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float yMax = info.x18_rippleResolution * (info.x1_ySubdivs - 2) + yMin;
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switch (info.x37_normalMode) {
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case CFluidPlaneRender::NormalMode::None: {
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size_t start = vOut.size();
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vOut.emplace_back(zeus::CVector3f(xMin, yMin, 0.f));
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vOut.emplace_back(zeus::CVector3f(xMin, yMax, 0.f));
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vOut.emplace_back(zeus::CVector3f(xMax, yMin, 0.f));
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vOut.emplace_back(zeus::CVector3f(xMax, yMax, 0.f));
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CGraphics::DrawArray(start, 4);
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break;
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}
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case CFluidPlaneRender::NormalMode::NoNormals: {
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size_t start = vOut.size();
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vOut.emplace_back(zeus::CVector3f(xMin, yMin, 0.f), zeus::CColor::skBlack);
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vOut.emplace_back(zeus::CVector3f(xMin, yMax, 0.f), zeus::CColor::skBlack);
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vOut.emplace_back(zeus::CVector3f(xMax, yMin, 0.f), zeus::CColor::skBlack);
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vOut.emplace_back(zeus::CVector3f(xMax, yMax, 0.f), zeus::CColor::skBlack);
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CGraphics::DrawArray(start, 4);
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break;
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}
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case CFluidPlaneRender::NormalMode::Normals: {
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int yTiles = (info.x1_ySubdivs - 3) / CFluidPlaneRender::numSubdivisionsInTile + 1;
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int xTiles = (info.x0_xSubdivs - 3) / CFluidPlaneRender::numSubdivisionsInTile + 1;
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int xTileStart = info.x28_tileX + info.x2e_tileY * info.x2a_gridDimX;
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yMax = yMin;
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for (int curYTile = yTiles; curYTile > 0;
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--curYTile, yMax += info.x14_tileSize, xTileStart += info.x2a_gridDimX) {
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xMax = xMin;
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int nextXTile;
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for (int curXTile = 0; curXTile < xTiles; curXTile = nextXTile) {
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if (!info.x30_gridFlags || info.x30_gridFlags[xTileStart + curXTile]) {
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if (curYTile == yTiles || curYTile == 1 || curXTile == 0 || xTiles - 1 == curXTile) {
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TriFanToStrip<CFluidPlaneShader::Vertex> toStrip(vOut);
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toStrip.EmplaceVert(
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zeus::CVector3f(xMax + 0.5f * info.x14_tileSize, yMax + 0.5f * info.x14_tileSize, 0.f),
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zeus::CVector3f::skUp, zeus::CColor::skBlack);
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float tmp = xMax;
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for (int v = 0; v < ((curYTile == 1) ? CFluidPlaneRender::numSubdivisionsInTile : 1); ++v) {
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toStrip.EmplaceVert(zeus::CVector3f(tmp, yMax + info.x14_tileSize, 0.f), zeus::CVector3f::skUp,
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zeus::CColor::skBlack);
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tmp += info.x18_rippleResolution;
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}
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tmp = yMax + info.x14_tileSize;
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for (int v = 0; v < ((xTiles - 1 == curXTile) ? CFluidPlaneRender::numSubdivisionsInTile : 1); ++v) {
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toStrip.EmplaceVert(zeus::CVector3f(xMax + info.x14_tileSize, tmp, 0.f), zeus::CVector3f::skUp,
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zeus::CColor::skBlack);
|
|
tmp -= info.x18_rippleResolution;
|
|
}
|
|
|
|
tmp = xMax + info.x14_tileSize;
|
|
for (int v = 0; v < ((curYTile == yTiles) ? CFluidPlaneRender::numSubdivisionsInTile : 1); ++v) {
|
|
toStrip.EmplaceVert(zeus::CVector3f(tmp, yMax, 0.f), zeus::CVector3f::skUp, zeus::CColor::skBlack);
|
|
tmp -= info.x18_rippleResolution;
|
|
}
|
|
|
|
tmp = yMax;
|
|
for (int v = 0; v < ((curXTile == 0) ? CFluidPlaneRender::numSubdivisionsInTile : 1); ++v) {
|
|
toStrip.EmplaceVert(zeus::CVector3f(xMax, tmp, 0.f), zeus::CVector3f::skUp, zeus::CColor::skBlack);
|
|
tmp += info.x18_rippleResolution;
|
|
}
|
|
|
|
toStrip.EmplaceVert(zeus::CVector3f(xMax, yMax + info.x14_tileSize, 0.f), zeus::CVector3f::skUp,
|
|
zeus::CColor::skBlack);
|
|
|
|
toStrip.Draw();
|
|
|
|
nextXTile = curXTile + 1;
|
|
xMax += info.x14_tileSize;
|
|
} else {
|
|
nextXTile = curXTile + 1;
|
|
while (nextXTile < xTiles - 1 && (!info.x30_gridFlags || info.x30_gridFlags[xTileStart + nextXTile]))
|
|
++nextXTile;
|
|
|
|
size_t start = vOut.size();
|
|
for (int v = 0; v < nextXTile - curXTile + 1; ++v) {
|
|
vOut.emplace_back(zeus::CVector3f(xMax, yMax, 0.f), zeus::CVector3f::skUp, zeus::CColor::skBlack);
|
|
vOut.emplace_back(zeus::CVector3f(xMax, yMax + info.x14_tileSize, 0.f), zeus::CVector3f::skUp,
|
|
zeus::CColor::skBlack);
|
|
xMax += info.x14_tileSize;
|
|
}
|
|
CGraphics::DrawArray(start, vOut.size() - start);
|
|
|
|
++nextXTile;
|
|
if (nextXTile == xTiles) {
|
|
--nextXTile;
|
|
xMax -= info.x14_tileSize;
|
|
}
|
|
}
|
|
} else {
|
|
nextXTile = curXTile + 1;
|
|
xMax += info.x14_tileSize;
|
|
while (nextXTile < xTiles && !info.x30_gridFlags[xTileStart + nextXTile]) {
|
|
xMax += info.x14_tileSize;
|
|
++nextXTile;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CFluidPlaneRender::NormalMode::NBT: {
|
|
if (flagIs1 || !info.x30_gridFlags) {
|
|
size_t start = vOut.size();
|
|
vOut.emplace_back(zeus::CVector3f(xMin, yMin, 0.f), zeus::CVector3f::skUp, zeus::CVector3f::skForward,
|
|
zeus::CVector3f::skRight, zeus::CColor::skBlack);
|
|
vOut.emplace_back(zeus::CVector3f(xMin, yMax, 0.f), zeus::CVector3f::skUp, zeus::CVector3f::skForward,
|
|
zeus::CVector3f::skRight, zeus::CColor::skBlack);
|
|
vOut.emplace_back(zeus::CVector3f(xMax, yMin, 0.f), zeus::CVector3f::skUp, zeus::CVector3f::skForward,
|
|
zeus::CVector3f::skRight, zeus::CColor::skBlack);
|
|
vOut.emplace_back(zeus::CVector3f(xMax, yMax, 0.f), zeus::CVector3f::skUp, zeus::CVector3f::skForward,
|
|
zeus::CVector3f::skRight, zeus::CColor::skBlack);
|
|
CGraphics::DrawArray(start, 4);
|
|
} else {
|
|
int xTiles = (info.x0_xSubdivs - 3) / CFluidPlaneRender::numSubdivisionsInTile + 1;
|
|
int yTiles = (info.x1_ySubdivs - 3) / CFluidPlaneRender::numSubdivisionsInTile + 1;
|
|
int xTileStart = info.x28_tileX + info.x2e_tileY * info.x2a_gridDimX;
|
|
for (; yTiles > 0; --yTiles, yMin += info.x14_tileSize, xTileStart += info.x2a_gridDimX) {
|
|
xMax = xMin;
|
|
int nextXTile;
|
|
for (int curXTile = 0; curXTile < xTiles; curXTile = nextXTile) {
|
|
if (info.x30_gridFlags[xTileStart + curXTile]) {
|
|
nextXTile = curXTile + 1;
|
|
int tile = xTileStart + nextXTile;
|
|
while (nextXTile < xTiles && info.x30_gridFlags[tile]) {
|
|
++nextXTile;
|
|
++tile;
|
|
}
|
|
|
|
size_t start = vOut.size();
|
|
for (int v = 0; v < nextXTile - curXTile + 1; ++v) {
|
|
vOut.emplace_back(zeus::CVector3f(xMax, yMin, 0.f), zeus::CVector3f::skUp, zeus::CVector3f::skForward,
|
|
zeus::CVector3f::skRight, zeus::CColor::skBlack);
|
|
vOut.emplace_back(zeus::CVector3f(xMax, yMin + info.x14_tileSize, 0.f), zeus::CVector3f::skUp,
|
|
zeus::CVector3f::skForward, zeus::CVector3f::skRight, zeus::CColor::skBlack);
|
|
xMax += info.x14_tileSize;
|
|
}
|
|
CGraphics::DrawArray(start, vOut.size() - start);
|
|
} else {
|
|
nextXTile = curXTile + 1;
|
|
xMax += info.x14_tileSize;
|
|
int tile = xTileStart + nextXTile;
|
|
while (nextXTile < xTiles && !info.x30_gridFlags[tile]) {
|
|
xMax += info.x14_tileSize;
|
|
++nextXTile;
|
|
++tile;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
float curY = info.x4_localMin.y();
|
|
for (int startYDiv = 1; startYDiv < info.x1_ySubdivs - 2;
|
|
startYDiv += CFluidPlaneRender::numSubdivisionsInTile, curY += info.x14_tileSize)
|
|
RenderStripWithRipples(curY, heights, flags, startYDiv, info, vOut, pvOut);
|
|
}
|
|
}
|
|
|
|
} // namespace urde
|