mirror of https://github.com/AxioDL/metaforce.git
238 lines
9.5 KiB
C++
238 lines
9.5 KiB
C++
#pragma once
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#include <Runtime/Weapon/CBurstFire.hpp>
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#include "CPhysicsActor.hpp"
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#include "CDamageInfo.hpp"
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#include "CDamageVulnerability.hpp"
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#include "Weapon/CProjectileInfo.hpp"
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#include "Weapon/CBurstFire.hpp"
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namespace urde {
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class CCollisionActorManager;
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class CScriptGunTurretData {
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float x0_intoDeactivateDelay;
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float x4_intoActivateDelay;
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float x8_reloadTime;
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float xc_reloadTimeVariance;
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float x10_panStartTime;
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float x14_panHoldTime;
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float x18_totalPanSearchTime = 30.f;
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float x1c_leftMaxAngle;
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float x20_rightMaxAngle;
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float x24_downMaxAngle;
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float x28_turnSpeed;
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float x2c_detectionRange;
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float x30_detectionZRange;
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float x34_freezeDuration;
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float x38_freezeVariance;
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bool x3c_freezeTimeout;
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CAssetId x40_projectileRes;
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CDamageInfo x44_projectileDamage;
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CAssetId x60_idleLightRes;
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CAssetId x64_deactivateLightRes;
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CAssetId x68_targettingLightRes;
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CAssetId x6c_frozenEffectRes;
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CAssetId x70_chargingEffectRes;
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CAssetId x74_panningEffectRes;
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CAssetId x78_visorEffectRes;
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u16 x7c_trackingSoundId;
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u16 x7e_lockOnSoundId;
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u16 x80_unfreezeSoundId;
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u16 x82_stopClankSoundId;
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u16 x84_chargingSoundId;
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u16 x86_visorSoundId;
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CAssetId x88_extensionModelResId;
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float x8c_extensionDropDownDist;
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u32 x90_numInitialShots;
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u32 x94_initialShotTableIndex;
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u32 x98_numSubsequentShots;
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float x9c_frenzyDuration;
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bool xa0_scriptedStartOnly;
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static constexpr s32 skMinProperties = 43;
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public:
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CScriptGunTurretData(CInputStream&, s32);
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CAssetId GetPanningEffectRes() const { return x74_panningEffectRes; }
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CAssetId GetChargingEffectRes() const { return x70_chargingEffectRes; }
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CAssetId GetFrozenEffectRes() const { return x6c_frozenEffectRes; }
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CAssetId GetTargettingLightRes() const { return x68_targettingLightRes; }
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CAssetId GetDeactivateLightRes() const { return x64_deactivateLightRes; }
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CAssetId GetIdleLightRes() const { return x60_idleLightRes; }
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CAssetId GetVisorEffectRes() const { return x78_visorEffectRes; }
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const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
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CAssetId GetProjectileRes() const { return x40_projectileRes; }
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u16 GetUnFreezeSoundId() const { return x80_unfreezeSoundId; }
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float GetIntoDeactivateDelay() const { return x0_intoDeactivateDelay; }
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CAssetId GetExtensionModelResId() const { return x88_extensionModelResId; }
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float GetFreezeVariance() const { return x38_freezeVariance; }
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float GetFreezeDuration() const { return x34_freezeDuration; }
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bool GetFreezeTimeout() const { return x3c_freezeTimeout; }
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float GetIntoActivateDelay() const { return x4_intoActivateDelay; }
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u16 GetLockOnSoundId() const { return x7e_lockOnSoundId; }
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float GetPanStartTime() const { return x10_panStartTime; }
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float GetPanHoldTime() const { return x14_panHoldTime; }
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float GetTotalPanSearchTime() const { return x18_totalPanSearchTime; }
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float GetTurnSpeed() const { return x28_turnSpeed; }
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float GetReloadTimeVariance() const { return xc_reloadTimeVariance; }
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float GetReloadTime() const { return x8_reloadTime; }
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u16 GetChargingSoundId() const { return x84_chargingSoundId; }
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float GetDownMaxAngle() const { return x24_downMaxAngle; }
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float GetExtensionDropDownDist() const { return x8c_extensionDropDownDist; }
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float GetLeftMaxAngle() const { return x1c_leftMaxAngle; }
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float GetRightMaxAngle() const { return x20_rightMaxAngle; }
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float GetDetectionRange() const { return x2c_detectionRange; }
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float GetDetectionZRange() const { return x30_detectionZRange; }
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u32 GetNumSubsequentShots() const { return x98_numSubsequentShots; }
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u32 GetInitialShotTableIndex() const { return x94_initialShotTableIndex; }
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u32 GetNumInitialShots() const { return x90_numInitialShots; }
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u16 GetTrackingSoundId() const { return x7c_trackingSoundId; }
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u16 GetStopClankSoundId() const { return x82_stopClankSoundId; }
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u16 GetVisorSoundId() const { return x86_visorSoundId; }
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bool GetScriptedStartOnly() const { return xa0_scriptedStartOnly; }
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float GetFrenzyDuration() const { return x9c_frenzyDuration; }
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static s32 GetMinProperties() { return skMinProperties; }
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};
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class CScriptGunTurret : public CPhysicsActor {
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static const SBurst skOOVBurst4InfoTemplate[];
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static const SBurst skOOVBurst3InfoTemplate[];
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static const SBurst skOOVBurst2InfoTemplate[];
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static const SBurst skBurst4InfoTemplate[];
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static const SBurst skBurst3InfoTemplate[];
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static const SBurst skBurst2InfoTemplate[];
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static const SBurst* skBursts[];
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public:
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enum class ETurretComponent { Base, Gun };
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enum class ETurretState {
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Invalid = -1,
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Destroyed,
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Deactive,
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DeactiveFromReady,
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Deactivating,
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DeactivatingFromReady,
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Inactive,
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Ready,
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PanningA,
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PanningB,
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Targeting,
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Firing,
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ExitTargeting,
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Frenzy
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};
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private:
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ETurretComponent x258_type;
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TUniqueId x25c_gunId = kInvalidUniqueId;
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float x260_lastGunHP = 0.f;
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CHealthInfo x264_healthInfo;
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CDamageVulnerability x26c_damageVuln;
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CScriptGunTurretData x2d4_data;
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TUniqueId x378_ = kInvalidUniqueId;
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CProjectileInfo x37c_projectileInfo;
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CBurstFire x3a4_burstFire;
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zeus::CVector3f x404_targetPosition;
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TToken<CGenDescription> x410_idleLightDesc;
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TToken<CGenDescription> x41c_deactivateLightDesc;
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TToken<CGenDescription> x428_targettingLightDesc;
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TToken<CGenDescription> x434_frozenEffectDesc;
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TToken<CGenDescription> x440_chargingEffectDesc;
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TToken<CGenDescription> x44c_panningEffectDesc;
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TLockedToken<CGenDescription> x458_visorEffectDesc;
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std::unique_ptr<CElementGen> x468_idleLight;
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std::unique_ptr<CElementGen> x470_deactivateLight;
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std::unique_ptr<CElementGen> x478_targettingLight;
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std::unique_ptr<CElementGen> x480_frozenEffect;
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std::unique_ptr<CElementGen> x488_chargingEffect;
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std::unique_ptr<CElementGen> x490_panningEffect;
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TUniqueId x498_lightId = kInvalidUniqueId;
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std::unique_ptr<CCollisionActorManager> x49c_collisionManager;
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TUniqueId x4a0_collisionActor = kInvalidUniqueId;
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rstl::optional<CModelData> x4a4_extensionModel;
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float x4f4_extensionRange = 0.f;
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float x4f8_extensionT = 0.f;
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zeus::CVector3f x4fc_extensionOffset;
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u8 x508_gunSDKSeg = 0xFF;
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CSfxHandle x50c_targetingEmitter;
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float x510_timeSinceLastTargetSfx = 0.f;
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zeus::CVector3f x514_lastFrontVector;
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ETurretState x520_state = ETurretState::Invalid;
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float x524_curStateTime = 0.f;
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float x528_curInactiveTime = 0.f;
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float x52c_curActiveTime = 0.f;
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float x530_curPanTime = 0.f;
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float x534_fireCycleRemTime = 0.f;
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float x538_halfFireCycleDur = 0.f;
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float x53c_freezeRemTime = 0.f;
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s32 x540_turretAnim = -1;
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zeus::CVector3f x544_originalFrontVec;
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zeus::CVector3f x550_originalRightVec;
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s32 x55c_additiveChargeAnim = -1;
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union {
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struct {
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bool x560_24_dead : 1;
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bool x560_25_frozen : 1;
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bool x560_26_firedWithSetBurst : 1;
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bool x560_27_burstSet : 1;
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bool x560_28_hasBeenActivated : 1;
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bool x560_29_scriptedStart : 1;
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bool x560_30_needsStopClankSound : 1;
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bool x560_31_frenzyReverse : 1;
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};
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u32 _dummy = 0;
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};
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private:
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void SetupCollisionManager(CStateManager&);
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void SetTurretState(ETurretState, CStateManager&);
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void ProcessCurrentState(EStateMsg, CStateManager&, float);
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void LaunchProjectile(CStateManager&);
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void PlayAdditiveFlinchAnimation(CStateManager&);
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void ProcessGunStateMachine(float, CStateManager&);
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void UpdateTurretAnimation();
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void UpdateGunCollisionManager(float, CStateManager&);
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void UpdateFrozenState(float, CStateManager&);
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void UpdateGunParticles(float, CStateManager&);
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void ProcessDeactivatingState(EStateMsg, CStateManager&);
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void ProcessInactiveState(EStateMsg, CStateManager&, float);
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void ProcessReadyState(EStateMsg, CStateManager&, float);
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void ProcessPanningState(EStateMsg, CStateManager&, float);
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void ProcessTargettingState(EStateMsg, CStateManager&, float);
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void ProcessExitTargettingState(EStateMsg, CStateManager&);
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void ProcessFrenzyState(EStateMsg, CStateManager&, float);
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bool IsPlayerInFiringRange(CStateManager&) const;
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bool LineOfSightTest(CStateManager&) const;
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bool InDetectionRange(CStateManager&) const;
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bool PlayerInsideTurretSphere(CStateManager&) const;
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void UpdateGunOrientation(float, CStateManager&);
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zeus::CVector3f UpdateExtensionModelState(float);
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void UpdateHealthInfo(CStateManager&);
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void UpdateTargettingSound(float);
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void PlayAdditiveChargingAnimation(CStateManager&);
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void UpdateTargettingMode(float, CStateManager&);
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void UpdateBurstType(CStateManager&);
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bool ShouldFire(CStateManager&) const;
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bool IsInsignificantRotation(float) const;
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public:
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CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb, const CHealthInfo& hInfo,
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const CDamageVulnerability& dVuln, const CActorParameters& aParms,
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const CScriptGunTurretData& turretData);
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Touch(CActor&, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
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zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; }
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const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; }
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};
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} // namespace urde
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