metaforce/Runtime/World/CScriptGunTurret.hpp

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#pragma once
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#include <Runtime/Weapon/CBurstFire.hpp>
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#include "CPhysicsActor.hpp"
#include "CDamageInfo.hpp"
#include "CDamageVulnerability.hpp"
#include "Weapon/CProjectileInfo.hpp"
#include "Weapon/CBurstFire.hpp"
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namespace urde {
class CCollisionActorManager;
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class CScriptGunTurretData {
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float x0_intoDeactivateDelay;
float x4_intoActivateDelay;
float x8_reloadTime;
float xc_reloadTimeVariance;
float x10_panStartTime;
float x14_panHoldTime;
float x18_totalPanSearchTime = 30.f;
float x1c_leftMaxAngle;
float x20_rightMaxAngle;
float x24_downMaxAngle;
float x28_turnSpeed;
float x2c_detectionRange;
float x30_detectionZRange;
float x34_freezeDuration;
float x38_freezeVariance;
bool x3c_freezeTimeout;
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CAssetId x40_projectileRes;
CDamageInfo x44_projectileDamage;
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CAssetId x60_idleLightRes;
CAssetId x64_deactivateLightRes;
CAssetId x68_targettingLightRes;
CAssetId x6c_frozenEffectRes;
CAssetId x70_chargingEffectRes;
CAssetId x74_panningEffectRes;
CAssetId x78_visorEffectRes;
u16 x7c_trackingSoundId;
u16 x7e_lockOnSoundId;
u16 x80_unfreezeSoundId;
u16 x82_stopClankSoundId;
u16 x84_chargingSoundId;
u16 x86_visorSoundId;
CAssetId x88_extensionModelResId;
float x8c_extensionDropDownDist;
u32 x90_numInitialShots;
u32 x94_initialShotTableIndex;
u32 x98_numSubsequentShots;
float x9c_frenzyDuration;
bool xa0_scriptedStartOnly;
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static constexpr s32 skMinProperties = 43;
public:
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CScriptGunTurretData(CInputStream&, s32);
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CAssetId GetPanningEffectRes() const { return x74_panningEffectRes; }
CAssetId GetChargingEffectRes() const { return x70_chargingEffectRes; }
CAssetId GetFrozenEffectRes() const { return x6c_frozenEffectRes; }
CAssetId GetTargettingLightRes() const { return x68_targettingLightRes; }
CAssetId GetDeactivateLightRes() const { return x64_deactivateLightRes; }
CAssetId GetIdleLightRes() const { return x60_idleLightRes; }
CAssetId GetVisorEffectRes() const { return x78_visorEffectRes; }
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const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
CAssetId GetProjectileRes() const { return x40_projectileRes; }
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u16 GetUnFreezeSoundId() const { return x80_unfreezeSoundId; }
float GetIntoDeactivateDelay() const { return x0_intoDeactivateDelay; }
CAssetId GetExtensionModelResId() const { return x88_extensionModelResId; }
float GetFreezeVariance() const { return x38_freezeVariance; }
float GetFreezeDuration() const { return x34_freezeDuration; }
bool GetFreezeTimeout() const { return x3c_freezeTimeout; }
float GetIntoActivateDelay() const { return x4_intoActivateDelay; }
u16 GetLockOnSoundId() const { return x7e_lockOnSoundId; }
float GetPanStartTime() const { return x10_panStartTime; }
float GetPanHoldTime() const { return x14_panHoldTime; }
float GetTotalPanSearchTime() const { return x18_totalPanSearchTime; }
float GetTurnSpeed() const { return x28_turnSpeed; }
float GetReloadTimeVariance() const { return xc_reloadTimeVariance; }
float GetReloadTime() const { return x8_reloadTime; }
u16 GetChargingSoundId() const { return x84_chargingSoundId; }
float GetDownMaxAngle() const { return x24_downMaxAngle; }
float GetExtensionDropDownDist() const { return x8c_extensionDropDownDist; }
float GetLeftMaxAngle() const { return x1c_leftMaxAngle; }
float GetRightMaxAngle() const { return x20_rightMaxAngle; }
float GetDetectionRange() const { return x2c_detectionRange; }
float GetDetectionZRange() const { return x30_detectionZRange; }
u32 GetNumSubsequentShots() const { return x98_numSubsequentShots; }
u32 GetInitialShotTableIndex() const { return x94_initialShotTableIndex; }
u32 GetNumInitialShots() const { return x90_numInitialShots; }
u16 GetTrackingSoundId() const { return x7c_trackingSoundId; }
u16 GetStopClankSoundId() const { return x82_stopClankSoundId; }
u16 GetVisorSoundId() const { return x86_visorSoundId; }
bool GetScriptedStartOnly() const { return xa0_scriptedStartOnly; }
float GetFrenzyDuration() const { return x9c_frenzyDuration; }
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static s32 GetMinProperties() { return skMinProperties; }
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};
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class CScriptGunTurret : public CPhysicsActor {
static const SBurst skOOVBurst4InfoTemplate[];
static const SBurst skOOVBurst3InfoTemplate[];
static const SBurst skOOVBurst2InfoTemplate[];
static const SBurst skBurst4InfoTemplate[];
static const SBurst skBurst3InfoTemplate[];
static const SBurst skBurst2InfoTemplate[];
static const SBurst* skBursts[];
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public:
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enum class ETurretComponent { Base, Gun };
enum class ETurretState {
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Invalid = -1,
Destroyed,
Deactive,
DeactiveFromReady,
Deactivating,
DeactivatingFromReady,
Inactive,
Ready,
PanningA,
PanningB,
Targeting,
Firing,
ExitTargeting,
Frenzy
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};
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private:
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ETurretComponent x258_type;
TUniqueId x25c_gunId = kInvalidUniqueId;
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float x260_lastGunHP = 0.f;
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CHealthInfo x264_healthInfo;
CDamageVulnerability x26c_damageVuln;
CScriptGunTurretData x2d4_data;
TUniqueId x378_ = kInvalidUniqueId;
CProjectileInfo x37c_projectileInfo;
CBurstFire x3a4_burstFire;
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zeus::CVector3f x404_targetPosition;
TToken<CGenDescription> x410_idleLightDesc;
TToken<CGenDescription> x41c_deactivateLightDesc;
TToken<CGenDescription> x428_targettingLightDesc;
TToken<CGenDescription> x434_frozenEffectDesc;
TToken<CGenDescription> x440_chargingEffectDesc;
TToken<CGenDescription> x44c_panningEffectDesc;
TLockedToken<CGenDescription> x458_visorEffectDesc;
std::unique_ptr<CElementGen> x468_idleLight;
std::unique_ptr<CElementGen> x470_deactivateLight;
std::unique_ptr<CElementGen> x478_targettingLight;
std::unique_ptr<CElementGen> x480_frozenEffect;
std::unique_ptr<CElementGen> x488_chargingEffect;
std::unique_ptr<CElementGen> x490_panningEffect;
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TUniqueId x498_lightId = kInvalidUniqueId;
std::unique_ptr<CCollisionActorManager> x49c_collisionManager;
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TUniqueId x4a0_collisionActor = kInvalidUniqueId;
rstl::optional<CModelData> x4a4_extensionModel;
float x4f4_extensionRange = 0.f;
float x4f8_extensionT = 0.f;
zeus::CVector3f x4fc_extensionOffset;
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u8 x508_gunSDKSeg = 0xFF;
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CSfxHandle x50c_targetingEmitter;
float x510_timeSinceLastTargetSfx = 0.f;
zeus::CVector3f x514_lastFrontVector;
ETurretState x520_state = ETurretState::Invalid;
float x524_curStateTime = 0.f;
float x528_curInactiveTime = 0.f;
float x52c_curActiveTime = 0.f;
float x530_curPanTime = 0.f;
float x534_fireCycleRemTime = 0.f;
float x538_halfFireCycleDur = 0.f;
float x53c_freezeRemTime = 0.f;
s32 x540_turretAnim = -1;
zeus::CVector3f x544_originalFrontVec;
zeus::CVector3f x550_originalRightVec;
s32 x55c_additiveChargeAnim = -1;
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union {
struct {
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bool x560_24_dead : 1;
bool x560_25_frozen : 1;
bool x560_26_firedWithSetBurst : 1;
bool x560_27_burstSet : 1;
bool x560_28_hasBeenActivated : 1;
bool x560_29_scriptedStart : 1;
bool x560_30_needsStopClankSound : 1;
bool x560_31_frenzyReverse : 1;
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};
u32 _dummy = 0;
};
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private:
void SetupCollisionManager(CStateManager&);
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void SetTurretState(ETurretState, CStateManager&);
void ProcessCurrentState(EStateMsg, CStateManager&, float);
void LaunchProjectile(CStateManager&);
void PlayAdditiveFlinchAnimation(CStateManager&);
void ProcessGunStateMachine(float, CStateManager&);
void UpdateTurretAnimation();
void UpdateGunCollisionManager(float, CStateManager&);
void UpdateFrozenState(float, CStateManager&);
void UpdateGunParticles(float, CStateManager&);
void ProcessDeactivatingState(EStateMsg, CStateManager&);
void ProcessInactiveState(EStateMsg, CStateManager&, float);
void ProcessReadyState(EStateMsg, CStateManager&, float);
void ProcessPanningState(EStateMsg, CStateManager&, float);
void ProcessTargettingState(EStateMsg, CStateManager&, float);
void ProcessExitTargettingState(EStateMsg, CStateManager&);
void ProcessFrenzyState(EStateMsg, CStateManager&, float);
bool IsPlayerInFiringRange(CStateManager&) const;
bool LineOfSightTest(CStateManager&) const;
bool InDetectionRange(CStateManager&) const;
bool PlayerInsideTurretSphere(CStateManager&) const;
void UpdateGunOrientation(float, CStateManager&);
zeus::CVector3f UpdateExtensionModelState(float);
void UpdateHealthInfo(CStateManager&);
void UpdateTargettingSound(float);
void PlayAdditiveChargingAnimation(CStateManager&);
void UpdateTargettingMode(float, CStateManager&);
void UpdateBurstType(CStateManager&);
bool ShouldFire(CStateManager&) const;
bool IsInsignificantRotation(float) const;
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public:
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CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb, const CHealthInfo& hInfo,
const CDamageVulnerability& dVuln, const CActorParameters& aParms,
const CScriptGunTurretData& turretData);
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void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void Touch(CActor&, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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void Render(const CStateManager&) const;
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rstl::optional<zeus::CAABox> GetTouchBounds() const;
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zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; }
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};
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} // namespace urde