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			173 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include "RetroTypes.hpp"
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| #include "zeus/CQuaternion.hpp"
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| #include "CToken.hpp"
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| #include "Graphics/CLineRenderer.hpp"
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| #include "CPlayerState.hpp"
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| 
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| namespace urde {
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| class CActor;
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| class CModel;
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| class CStateManager;
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| class CScriptGrapplePoint;
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| 
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| class CTargetReticleRenderState {
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|   TUniqueId x0_target;
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|   float x4_radiusWorld;
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|   zeus::CVector3f x8_positionWorld;
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|   float x14_factor;
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|   float x18_minVpClampScale;
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|   bool x1c_orbitZoneIdlePosition;
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| 
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| public:
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|   static const CTargetReticleRenderState skZeroRenderState;
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| 
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|   CTargetReticleRenderState(TUniqueId target, float radiusWorld, const zeus::CVector3f& positionWorld, float factor,
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|                             float minVpClampScale, bool orbitZoneIdlePosition)
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|   : x0_target(target)
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|   , x4_radiusWorld(radiusWorld)
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|   , x8_positionWorld(positionWorld)
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|   , x14_factor(factor)
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|   , x18_minVpClampScale(minVpClampScale)
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|   , x1c_orbitZoneIdlePosition(orbitZoneIdlePosition) {}
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|   void SetTargetId(TUniqueId id) { x0_target = id; }
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|   void SetFactor(float f) { x14_factor = f; }
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|   void SetIsOrbitZoneIdlePosition(bool b) { x1c_orbitZoneIdlePosition = b; }
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|   float GetMinViewportClampScale() const { return x18_minVpClampScale; }
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|   float GetFactor() const { return x14_factor; }
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|   float GetRadiusWorld() const { return x4_radiusWorld; }
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|   const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
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|   bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
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|   void SetTargetPositionWorld(const zeus::CVector3f& pos) { x8_positionWorld = pos; }
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|   void SetRadiusWorld(float r) { x4_radiusWorld = r; }
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|   TUniqueId GetTargetId() const { return x0_target; }
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|   void SetMinViewportClampScale(float s) { x18_minVpClampScale = s; }
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|   static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
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|                                    const CTargetReticleRenderState& b, float t);
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| };
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| 
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| class CCompoundTargetReticle {
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| public:
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|   struct SOuterItemInfo {
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|     TCachedToken<CModel> x0_model;
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|     float xc_offshootBaseAngle = 0.f;
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|     float x10_rotAng = 0.f;
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|     float x14_baseAngle = 0.f;
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|     float x18_offshootAngleDelta = 0.f;
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|     SOuterItemInfo(const char*);
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|   };
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| 
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| private:
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|   enum class EReticleState { Combat, Scan, XRay, Thermal, Four, Unspecified };
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| 
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|   static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs";
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|   static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone";
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|   static constexpr const char* skSeekerAssetName = "CMDL_Seeker";
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|   static constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm";
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|   static constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower";
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|   static constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket";
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|   static constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge";
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|   static constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst";
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|   static constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare";
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|   static constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon";
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|   static constexpr const char* skLockFireAssetName = "CMDL_LockFIre";
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|   static constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0";
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|   static constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple";
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|   static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing";
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|   static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet";
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|   static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint";
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|   zeus::CQuaternion x0_leadingOrientation;
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|   zeus::CQuaternion x10_laggingOrientation;
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|   EReticleState x20_prevState = EReticleState::Unspecified;
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|   EReticleState x24_nextState = EReticleState::Unspecified;
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|   mutable u32 x28_noDrawTicks = 0;
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|   float x2c_overshootOffsetHalf;
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|   float x30_premultOvershootOffset;
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|   TCachedToken<CModel> x34_crosshairs;
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|   TCachedToken<CModel> x40_seeker;
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|   TCachedToken<CModel> x4c_lockConfirm;
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|   TCachedToken<CModel> x58_targetFlower;
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|   TCachedToken<CModel> x64_missileBracket;
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|   TCachedToken<CModel> x70_innerBeamIcon;
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|   TCachedToken<CModel> x7c_lockFire;
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|   TCachedToken<CModel> x88_lockDagger;
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|   TCachedToken<CModel> x94_grapple;
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|   TCachedToken<CModel> xa0_chargeTickFirst;
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|   TCachedToken<CModel> xac_xrayRetRing;
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|   TCachedToken<CModel> xb8_thermalReticle;
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|   SOuterItemInfo xc4_chargeGauge;
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|   std::vector<SOuterItemInfo> xe0_outerBeamIconSquares;
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|   TUniqueId xf0_targetId;
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|   TUniqueId xf2_nextTargetId;
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|   zeus::CVector3f xf4_targetPos;
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|   zeus::CVector3f x100_laggingTargetPos;
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|   CTargetReticleRenderState x10c_currGroupInterp = CTargetReticleRenderState::skZeroRenderState;
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|   CTargetReticleRenderState x12c_currGroupA = CTargetReticleRenderState::skZeroRenderState;
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|   CTargetReticleRenderState x14c_currGroupB = CTargetReticleRenderState::skZeroRenderState;
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|   float x16c_currGroupDur = 0.f;
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|   float x170_currGroupTimer = 0.f;
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|   CTargetReticleRenderState x174_nextGroupInterp = CTargetReticleRenderState::skZeroRenderState;
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|   CTargetReticleRenderState x194_nextGroupA = CTargetReticleRenderState::skZeroRenderState;
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|   CTargetReticleRenderState x1b4_nextGroupB = CTargetReticleRenderState::skZeroRenderState;
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|   float x1d4_nextGroupDur = 0.f;
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|   float x1d8_nextGroupTimer = 0.f;
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|   TUniqueId x1dc_grapplePoint0 = kInvalidUniqueId;
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|   TUniqueId x1de_grapplePoint1 = kInvalidUniqueId;
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|   float x1e0_grapplePoint0T = 0.f;
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|   float x1e4_grapplePoint1T = 0.f;
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|   float x1e8_crosshairsScale = 0.f;
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|   float x1ec_seekerAngle = 0.f;
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|   float x1f0_xrayRetAngle = 0.f;
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|   bool x1f4_missileActive = false;
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|   float x1f8_missileBracketTimer = 0.f;
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|   float x1fc_missileBracketScaleTimer = 0.f;
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|   CPlayerState::EBeamId x200_beam = CPlayerState::EBeamId::Power;
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|   float x204_chargeGaugeOvershootTimer = 0.f;
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|   float x208_lockonTimer;
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|   float x20c_ = 0.f;
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|   float x210_lockFireTimer = 0.f;
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|   float x214_fullChargeFadeTimer = 0.f;
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|   bool x218_beamShot = false;
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|   bool x219_missileShot = false;
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|   bool x21a_fullyCharged = false;
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|   u8 x21b_ = 0;
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|   u32 x21c_;
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|   u32 x220_;
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|   u32 x228_;
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| 
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|   struct SScanReticuleRenderer {
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|     std::experimental::optional<CLineRenderer> m_lineRenderers[2];
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|     std::experimental::optional<CLineRenderer> m_stripRenderers[2][4];
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|     SScanReticuleRenderer();
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|   };
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|   mutable SScanReticuleRenderer m_scanRetRenderer;
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| 
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|   void DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr, const zeus::CMatrix3f& rot,
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|                         bool zEqual) const;
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| 
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| public:
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|   CCompoundTargetReticle(const CStateManager&);
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| 
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|   void SetLeadingOrientation(const zeus::CQuaternion& o) { x0_leadingOrientation = o; }
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|   bool CheckLoadComplete() { return true; }
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|   EReticleState GetDesiredReticleState(const CStateManager&) const;
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|   void Update(float, const CStateManager&);
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|   void UpdateCurrLockOnGroup(float, const CStateManager&);
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|   void UpdateNextLockOnGroup(float, const CStateManager&);
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|   void UpdateOrbitZoneGroup(float, const CStateManager&);
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|   void Draw(const CStateManager&, bool hideLockon) const;
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|   void DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager&, bool) const;
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|   void DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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|   void DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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|   void DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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|   void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&);
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|   float CalculateRadiusWorld(const CActor&, const CStateManager&) const;
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|   zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const;
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|   zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const;
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|   bool IsGrappleTarget(TUniqueId, const CStateManager&) const;
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|   static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&);
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|   void Touch();
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| };
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| } // namespace urde
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