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https://github.com/AxioDL/metaforce.git
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143 lines
5.3 KiB
C++
143 lines
5.3 KiB
C++
#include "PATH.hpp"
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#include "hecl/Blender/Connection.hpp"
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#include <unordered_set>
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namespace DataSpec::DNAMP1
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{
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void PATH::sendToBlender(hecl::blender::Connection& conn, std::string_view entryName,
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const zeus::CMatrix4f* xf)
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{
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/* Open Py Stream and read sections */
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hecl::blender::PyOutStream os = conn.beginPythonOut(true);
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os.format("import bpy\n"
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"import bmesh\n"
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"from mathutils import Vector, Matrix\n"
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"\n"
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"material_dict = {}\n"
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"material_index = []\n"
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"def select_material(data):\n"
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" if data in material_index:\n"
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" return material_index.index(data)\n"
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" elif data in material_dict:\n"
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" material_index.append(data)\n"
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" return len(material_index)-1\n"
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" else:\n"
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" mat = bpy.data.materials.new(data)\n"
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" material_dict[data] = mat\n"
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" material_index.append(data)\n"
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" return len(material_index)-1\n"
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"\n"
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"bpy.context.scene.name = '%s'\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"bm = bmesh.new()\n",
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entryName.data());
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for (const Node& n : nodes)
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os.format("bm.verts.new((%f,%f,%f))\n",
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n.position.vec[0], n.position.vec[1], n.position.vec[2]);
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os << "bm.verts.ensure_lookup_table()\n";
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for (const Region& r : regions)
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{
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os << "tri_verts = []\n";
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for (int i=0 ; i<r.nodeCount ; ++i)
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os.format("tri_verts.append(bm.verts[%u])\n", r.nodeStart + i);
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zeus::CVector3f centroid = r.centroid;
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if (xf)
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centroid = xf->multiplyOneOverW(centroid);
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os.format("face = bm.faces.get(tri_verts)\n"
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"if face is None:\n"
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" face = bm.faces.new(tri_verts)\n"
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" face.normal_flip()\n"
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"face.material_index = select_material('0x%08X')\n"
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"face.smooth = False\n"
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"hobj = bpy.data.objects.new('Height', None)\n"
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"hobj.location = (%f,%f,%f)\n"
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"hobj.layers[1] = True\n"
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"bpy.context.scene.objects.link(hobj)\n"
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"\n", r.flags, centroid.v[0], centroid.v[1], centroid.v[2] + r.height);
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}
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os << "path_mesh = bpy.data.meshes.new('PATH')\n"
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"bm.to_mesh(path_mesh)\n"
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"path_mesh_obj = bpy.data.objects.new(path_mesh.name, path_mesh)\n"
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"\n"
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"for mat_name in material_index:\n"
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" mat = material_dict[mat_name]\n"
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" path_mesh.materials.append(mat)\n"
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"\n"
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"bpy.context.scene.objects.link(path_mesh_obj)\n"
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"path_mesh_obj.draw_type = 'SOLID'\n"
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"path_mesh_obj.game.physics_type = 'STATIC'\n"
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"path_mesh_obj.layers[1] = True\n"
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"bpy.context.scene.hecl_path_obj = path_mesh_obj.name\n"
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"\n"
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"for ar in bpy.context.screen.areas:\n"
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" for sp in ar.spaces:\n"
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" if sp.type == 'VIEW_3D':\n"
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" sp.viewport_shade = 'SOLID'\n";
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if (xf)
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{
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const zeus::CMatrix4f& w = *xf;
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os.format("mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n"
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"mtxd = mtx.decompose()\n"
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"path_mesh_obj.rotation_mode = 'QUATERNION'\n"
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"path_mesh_obj.location = mtxd[0]\n"
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"path_mesh_obj.rotation_quaternion = mtxd[1]\n"
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"path_mesh_obj.scale = mtxd[2]\n",
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w.m[0][0], w.m[1][0], w.m[2][0], w.m[3][0],
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w.m[0][1], w.m[1][1], w.m[2][1], w.m[3][1],
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w.m[0][2], w.m[1][2], w.m[2][2], w.m[3][2]);
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}
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os.linkBackground("//!area.blend");
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os.centerView();
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os.close();
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}
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bool PATH::Extract(const SpecBase& dataSpec,
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PAKEntryReadStream& rs,
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const hecl::ProjectPath& outPath,
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PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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bool force,
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hecl::blender::Token& btok,
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std::function<void(const hecl::SystemChar*)> fileChanged)
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{
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PATH path;
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path.read(rs);
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hecl::blender::Connection& conn = btok.getBlenderConnection();
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if (!conn.createBlend(outPath, hecl::blender::BlendType::PathMesh))
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return false;
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const zeus::CMatrix4f* xf = pakRouter.lookupMAPATransform(entry.id);
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path.sendToBlender(conn, pakRouter.getBestEntryName(entry, false), xf);
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return conn.saveBlend();
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}
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bool PATH::Cook(const hecl::ProjectPath& outPath,
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const hecl::ProjectPath& inPath,
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const PathMesh& mesh,
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hecl::blender::Connection* conn)
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{
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PATH path;
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athena::io::FileWriter w(outPath.getAbsolutePath());
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path.write(w);
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int64_t rem = w.position() % 32;
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if (rem)
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for (int64_t i=0 ; i<32-rem ; ++i)
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w.writeUByte(0xff);
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return true;
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}
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} |